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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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482
CLogicNavigation
CLogicPlayerProxyBase
CLogicProximity
CLogicRelay
CLogicScript
CLogicalEntity
CMapInfo
CMapSharedEnvironment
CMapVetoPickController
CMarkupSearchHelper
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CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMathColorBlend
CMathCounter
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CMessage
CMessageEntity
CModelPointEntity
CModelState
CMolotovGrenade
CMolotovProjectile
CMomentaryRotButton
CMotorController
CMovementStatsProperty
CMoverPathNode
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CNavVolumeCalculatedVector
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COmniLight
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CPathMoverEntitySpawner::TemplateChoiceStrategy_t
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CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
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CPhysicsProp::CrateType_t
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Type
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Counter-Strike 2
server
CPointEntity
CMessage
CMessage
env_message
1248 bytes (0x04E0), align 8
Source
Inherits
CPointEntity
CBaseEntity
CEntityInstance
Also in
Dota 2
offsets differ
Deadlock
offsets differ
Half-Life: Alyx
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x04A7
m_iszMessage
CUtlSymbolLarge
1192
0x04A8
m_MessageVolume
float32
1200
0x04B0
m_MessageAttenuation
int32
1204
0x04B4
m_Radius
float32
1208
0x04B8
m_sNoise
CGameSoundEventName
1216
0x04C0
m_OnShowMessage
CEntityIOOutput
1224
0x04C8
env_message
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
message
string
m_iszMessage
messagesound
soundname
m_sNoise
messageattenuation
int32
m_MessageAttenuation
messagevolume
float32
m_MessageVolume
Inputs
Declared here
With inherited
Name
Pulse
Description
Inherited inputs
ShowMessage
()
—
Outputs
Declared here
With inherited
Name
Description
Inherited outputs
OnShowMessage
()
—