Source 2 Viewer
CLogicCollisionPair
CLogicCompare
CLogicDistanceAutosave
CLogicDistanceCheck
CLogicEventListener
CLogicGameEvent
CLogicGameEventListener
CLogicLineToEntity
CLogicMeasureMovement
CLogicNPCCounter
CLogicNPCCounterAABB
CLogicNPCCounterOBB
CLogicNavigation
CLogicPlayerProxy
CLogicProximity
CLogicRelay
CLogicRelayAPI
CLogicScript
CLogicalEntity
CMapInfo
CMapSharedEnvironment
CMapVetoPickController
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CModelPointEntity
CModelState
CMolotovGrenade
CMolotovProjectile
CMomentaryRotButton
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
COmniLight
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawn
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
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Counter-Strike 2
server
CPointEntity
CMapInfo
CMapInfo
Inherits from (83 fields)
CPointEntity
CBaseEntity
CEntityInstance
expand fields
m_iBuyingStatus
:
int32
1192 (0x04A8)
m_flBombRadius
:
float32
1196 (0x04AC)
m_iPetPopulation
:
int32
1200 (0x04B0)
m_bUseNormalSpawnsForDM
:
bool
1204 (0x04B4)
m_bDisableAutoGeneratedDMSpawns
:
bool
1205 (0x04B5)
m_flBotMaxVisionDistance
:
float32
1208 (0x04B8)
m_iHostageCount
:
int32
1212 (0x04BC)
m_bFadePlayerVisibilityFarZ
:
bool
1216 (0x04C0)
m_bRainTraceToSkyEnabled
:
bool
1217 (0x04C1)
m_flEnvRainStrength
:
float32
1220 (0x04C4)
m_flEnvPuddleRippleStrength
:
float32
1224 (0x04C8)
m_flEnvPuddleRippleDirection
:
float32
1228 (0x04CC)
m_flEnvWetnessCoverage
:
float32
1232 (0x04D0)
m_flEnvWetnessDryingAmount
:
float32
1236 (0x04D4)
Also in
client.dll