Source 2 Viewer
  • CKeepUpright
  • CKnife
  • CLightComponent
  • CLightDirectionalEntity
  • CLightEntity
  • CLightEnvironmentEntity
  • CLightOrthoEntity
  • CLightSpotEntity
  • CLogicAchievement
  • CLogicActiveAutosave
  • CLogicAuto
  • CLogicAutosave
  • CLogicBranch
  • CLogicBranchList
  • CLogicBranchList::LogicBranchListenerLastState_t
  • CLogicCase
  • CLogicCollisionPair
  • CLogicCompare
  • CLogicDistanceAutosave
  • CLogicDistanceCheck
  • CLogicEventListener
  • CLogicGameEvent
  • CLogicGameEventListener
  • CLogicLineToEntity
  • CLogicMeasureMovement
  • CLogicNPCCounter
  • CLogicNPCCounterAABB
  • CLogicNPCCounterOBB
  • CLogicNavigation
  • CLogicPlayerProxy
  • CLogicProximity
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicScript
  • CLogicalEntity
  • CMapInfo
  • CMapSharedEnvironment
  • CMapVetoPickController
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavGame
  • CMarkupVolumeWithRef
  • CMathColorBlend
  • CMathCounter
  • CMathRemap
  • CMessage
  • CMessageEntity
  • CModelPointEntity
  • CModelState
  • CMolotovGrenade
  • CMolotovProjectile
  • CMomentaryRotButton
  • CMotorController
  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNavSpaceInfo
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNavWalkable
  • CNetworkedSequenceOperation
  • CNullEntity
  • COmniLight
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawn
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
Type / to search
  1. Counter-Strike 2
  2. server
  3. CLogicalEntity
  4. CLogicDistanceCheck

CLogicDistanceCheck

Inherits from (83 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_iszEntityA: CUtlSymbolLarge1192 (0x04A8)
  • m_iszEntityB: CUtlSymbolLarge1200 (0x04B0)
  • m_flZone1Distance: float321208 (0x04B8)
  • m_flZone2Distance: float321212 (0x04BC)
  • m_InZone1: CEntityIOOutput1216 (0x04C0)
  • m_InZone2: CEntityIOOutput1240 (0x04D8)
  • m_InZone3: CEntityIOOutput1264 (0x04F0)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.