Source 2 Viewer
CLightOrthoEntity
CLightSpotEntity
CLogicAchievement
CLogicActiveAutosave
CLogicAuto
CLogicAutosave
CLogicBranch
CLogicBranchList
CLogicBranchList::LogicBranchListenerLastState_t
CLogicCase
CLogicCollisionPair
CLogicCompare
CLogicDistanceAutosave
CLogicDistanceCheck
CLogicEventListener
CLogicGameEvent
CLogicGameEventListener
CLogicLineToEntity
CLogicMeasureMovement
CLogicNPCCounter
CLogicNPCCounterAABB
CLogicNPCCounterOBB
CLogicNavigation
CLogicPlayerProxy
CLogicProximity
CLogicRelay
CLogicRelayAPI
CLogicScript
CLogicalEntity
CMapInfo
CMapSharedEnvironment
CMapVetoPickController
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CModelPointEntity
CModelState
CMolotovGrenade
CMolotovProjectile
CMomentaryRotButton
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
COmniLight
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawn
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
Type
/
to search
Counter-Strike 2
server
CBaseEntity
CLogicNPCCounter
CLogicNPCCounter
Inherits from (83 fields)
CBaseEntity
CEntityInstance
expand fields
m_OnMinCountAll
:
CEntityIOOutput
1192 (0x04A8)
m_OnMaxCountAll
:
CEntityIOOutput
1216 (0x04C0)
m_OnFactorAll
:
CEntityOutputTemplate
<
float32
,
float32
>
1240 (0x04D8)
m_OnMinPlayerDistAll
:
CEntityOutputTemplate
<
float32
,
float32
>
1272 (0x04F8)
m_OnMinCount_1
:
CEntityIOOutput
1304 (0x0518)
m_OnMaxCount_1
:
CEntityIOOutput
1328 (0x0530)
m_OnFactor_1
:
CEntityOutputTemplate
<
float32
,
float32
>
1352 (0x0548)
m_OnMinPlayerDist_1
:
CEntityOutputTemplate
<
float32
,
float32
>
1384 (0x0568)
m_OnMinCount_2
:
CEntityIOOutput
1416 (0x0588)
m_OnMaxCount_2
:
CEntityIOOutput
1440 (0x05A0)
m_OnFactor_2
:
CEntityOutputTemplate
<
float32
,
float32
>
1464 (0x05B8)
m_OnMinPlayerDist_2
:
CEntityOutputTemplate
<
float32
,
float32
>
1496 (0x05D8)
m_OnMinCount_3
:
CEntityIOOutput
1528 (0x05F8)
m_OnMaxCount_3
:
CEntityIOOutput
1552 (0x0610)
m_OnFactor_3
:
CEntityOutputTemplate
<
float32
,
float32
>
1576 (0x0628)
m_OnMinPlayerDist_3
:
CEntityOutputTemplate
<
float32
,
float32
>
1608 (0x0648)
m_hSource
:
CEntityHandle
1640 (0x0668)
m_iszSourceEntityName
:
CUtlSymbolLarge
1648 (0x0670)
m_flDistanceMax
:
float32
1656 (0x0678)
m_bDisabled
:
bool
1660 (0x067C)
m_nMinCountAll
:
int32
1664 (0x0680)
m_nMaxCountAll
:
int32
1668 (0x0684)
m_nMinFactorAll
:
int32
1672 (0x0688)
m_nMaxFactorAll
:
int32
1676 (0x068C)
m_iszNPCClassname_1
:
CUtlSymbolLarge
1688 (0x0698)
m_nNPCState_1
:
int32
1696 (0x06A0)
m_bInvertState_1
:
bool
1700 (0x06A4)
m_nMinCount_1
:
int32
1704 (0x06A8)
m_nMaxCount_1
:
int32
1708 (0x06AC)
m_nMinFactor_1
:
int32
1712 (0x06B0)
m_nMaxFactor_1
:
int32
1716 (0x06B4)
m_flDefaultDist_1
:
float32
1724 (0x06BC)
m_iszNPCClassname_2
:
CUtlSymbolLarge
1728 (0x06C0)
m_nNPCState_2
:
int32
1736 (0x06C8)
m_bInvertState_2
:
bool
1740 (0x06CC)
m_nMinCount_2
:
int32
1744 (0x06D0)
m_nMaxCount_2
:
int32
1748 (0x06D4)
m_nMinFactor_2
:
int32
1752 (0x06D8)
m_nMaxFactor_2
:
int32
1756 (0x06DC)
m_flDefaultDist_2
:
float32
1764 (0x06E4)
m_iszNPCClassname_3
:
CUtlSymbolLarge
1768 (0x06E8)
m_nNPCState_3
:
int32
1776 (0x06F0)
m_bInvertState_3
:
bool
1780 (0x06F4)
m_nMinCount_3
:
int32
1784 (0x06F8)
m_nMaxCount_3
:
int32
1788 (0x06FC)
m_nMinFactor_3
:
int32
1792 (0x0700)
m_nMaxFactor_3
:
int32
1796 (0x0704)
m_flDefaultDist_3
:
float32
1804 (0x070C)
Referenced by (1)
CLogicNPCCounterAABB
Also in
Dota 2
Deadlock