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  • CLogicDistanceAutosave
  • CLogicDistanceCheck
  • CLogicEventListener
  • CLogicGameEvent
  • CLogicGameEventListener
  • CLogicLineToEntity
  • CLogicMeasureMovement
  • CLogicNPCCounter
  • CLogicNPCCounterAABB
  • CLogicNPCCounterOBB
  • CLogicNavigation
  • CLogicPlayerProxy
  • CLogicProximity
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicScript
  • CLogicalEntity
  • CMapInfo
  • CMapSharedEnvironment
  • CMapVetoPickController
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavGame
  • CMarkupVolumeWithRef
  • CMathColorBlend
  • CMathCounter
  • CMathRemap
  • CMessage
  • CMessageEntity
  • CModelPointEntity
  • CModelState
  • CMolotovGrenade
  • CMolotovProjectile
  • CMomentaryRotButton
  • CMotorController
  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNavSpaceInfo
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNavWalkable
  • CNetworkedSequenceOperation
  • CNullEntity
  • COmniLight
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseEntity
  4. CMapVetoPickController

CMapVetoPickController

Inherits from (89 fields)
CBaseEntityCEntityInstance
  • m_bPlayedIntroVcd: bool1192 (0x04A8)
  • m_bNeedToPlayFiveSecondsRemaining: bool1193 (0x04A9)
  • m_dblPreMatchDraftSequenceTime: float641224 (0x04C8)
  • m_bPreMatchDraftStateChanged: bool1232 (0x04D0)
  • m_nDraftType: int321236 (0x04D4)
  • m_nTeamWinningCoinToss: int321240 (0x04D8)
  • m_nTeamWithFirstChoice: int32[64]1244 (0x04DC)
  • m_nVoteMapIdsList: int32[7]1500 (0x05DC)
  • m_nAccountIDs: int32[64]1528 (0x05F8)
  • m_nMapId0: int32[64]1784 (0x06F8)
  • m_nMapId1: int32[64]2040 (0x07F8)
  • m_nMapId2: int32[64]2296 (0x08F8)
  • m_nMapId3: int32[64]2552 (0x09F8)
  • m_nMapId4: int32[64]2808 (0x0AF8)
  • m_nMapId5: int32[64]3064 (0x0BF8)
  • m_nStartingSide0: int32[64]3320 (0x0CF8)
  • m_nCurrentPhase: int323576 (0x0DF8)
  • m_nPhaseStartTick: int323580 (0x0DFC)
  • m_nPhaseDurationTicks: int323584 (0x0E00)
  • m_OnMapVetoed: CEntityOutputTemplate< CUtlSymbolLarge >3592 (0x0E08)
  • m_OnMapPicked: CEntityOutputTemplate< CUtlSymbolLarge >3624 (0x0E28)
  • m_OnSidesPicked: CEntityOutputTemplate< int32 >3656 (0x0E48)
  • m_OnNewPhaseStarted: CEntityOutputTemplate< int32 >3688 (0x0E68)
  • m_OnLevelTransition: CEntityOutputTemplate< int32 >3720 (0x0E88)
Also in
client.dll
Offsets are from Windows. Source revision 10666121 built on May 18 2026.