Source 2 Viewer
CLogicProximity
CLogicRelay
CLogicRelayAPI
CLogicScript
CLogicalEntity
CMapInfo
CMapSharedEnvironment
CMapVetoPickController
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CModelPointEntity
CModelState
CMolotovGrenade
CMolotovProjectile
CMomentaryRotButton
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
COmniLight
COrnamentProp
CParticleSystem
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
Type
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to search
Counter-Strike 2
server
CModelState
CModelState
m_hModel
:
CStrongHandle
<
InfoForResourceTypeCModel
>
160 (0xA0)
m_ModelName
:
CUtlSymbolLarge
168 (0xA8)
m_pVPhysicsAggregate
:
IPhysAggregateInstance
*
224 (0xE0)
MPhysPtr
m_flRootBoneOffset_x
:
float32
232 (0xE8)
m_flRootBoneOffset_y
:
float32
236 (0xEC)
m_flRootBoneOffset_z
:
float32
240 (0xF0)
m_nRootBoneOffsetResetSerialNumber
:
uint8
244 (0xF4)
m_bClientClothCreationSuppressed
:
bool
245 (0xF5)
m_nAnimStateNoInterpSerialNumber
:
uint8
416 (0x01A0)
m_MeshGroupMask
:
uint64
424 (0x01A8)
m_nBodyGroupChoices
:
CNetworkUtlVectorBase
<
int32
>
504 (0x01F8)
m_nIdealMotionType
:
int8
578 (0x0242)
m_nForceLOD
:
int8
579 (0x0243)
m_nClothUpdateFlags
:
int8
580 (0x0244)
Referenced by (1)
CSkeletonInstance
m_modelState
Also in
client.dll
Dota 2
Deadlock