Source 2 Viewer
  • CMapSharedEnvironment
  • CMapVetoPickController
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavGame
  • CMarkupVolumeWithRef
  • CMathColorBlend
  • CMathCounter
  • CMathRemap
  • CMessage
  • CMessageEntity
  • CModelPointEntity
  • CModelState
  • CMolotovGrenade
  • CMolotovProjectile
  • CMomentaryRotButton
  • CMotorController
  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNavSpaceInfo
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNavWalkable
  • CNetworkedSequenceOperation
  • CNullEntity
  • COmniLight
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawn
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlatTrigger
  • CPlayerPing
  • CPlayerSprayDecal
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPathNode
  4. CMoverPathNode

CMoverPathNode

Inherits from (89 fields)
CPathNodeCPointEntityCBaseEntityCEntityInstance
  • m_OnStartFromOrInSegment: CEntityOutputTemplate< CUtlString, char* >1280 (0x0500)
  • m_OnStoppedAtOrInSegment: CEntityOutputTemplate< CUtlString, char* >1312 (0x0520)
  • m_OnPassThrough: CEntityOutputTemplate< CUtlString, char* >1344 (0x0540)
  • m_OnPassThroughForward: CEntityOutputTemplate< CUtlString, char* >1376 (0x0560)
  • m_OnPassThroughReverse: CEntityOutputTemplate< CUtlString, char* >1408 (0x0580)
Referenced by (1)
CFuncMoverm_hStopAtNode
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.