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CPathMover

path_mover1616 bytes (0x0650), align 16Source
Also in
Dota 2offsets differDeadlockoffsets differ

Fields

path_moverspawnable

Keyvalues

Inputs

NamePulseDescription
GetPathRelativeTransform(hPathNode: ehandle<path_node_mover>) → (retval: transform_worldspace)
Given a node gets its transform relative
IsPathClosedLoop() → (retval: bool)
Whether the path joins back on itself. A path only counts as a closed loop if it is marked as one and has at least three nodes.

Outputs