Fields
NameTypeOffset
path_moverspawnable
Keyvalues
Inputs
NamePulseDescription
GetPathRelativeTransform(hPathNode: ehandle<path_node_mover>) → (retval: transform_worldspace)
Given a node gets its transform relative
IsPathClosedLoop() → (retval: bool)
Whether the path joins back on itself. A path only counts as a closed loop if it is marked as one and has at least three nodes.