- Deadlock
- server
- CPathWithDynamicNodes
- CPathMover
- Used by fields
- CFuncMoverm_hPathMoverCFuncMoverm_hPrevPathMoverCFuncMoverm_hTransitionSourcePathCFuncMoverRouterm_hPathMoverCPathMoverEntitySpawnerm_hPathMoverFuncMoverMovementSummary_thPathMoverFuncMoverTransitionRecord_thSourcePathFuncMoverTransitionRecord_thDestPath
- Also in
- Counter-Strike 2offsets differDota 2
Fields
NameTypeOffset
path_moverspawnable
Keyvalues
Inputs
NamePulseDescription
GetPathRelativeTransform(hPathNode: ehandle<path_node_mover>) → (retval: transform_worldspace)
Given a node gets its transform relative
IsPathClosedLoop() → (retval: bool)
Whether the path joins back on itself. A path only counts as a closed loop if it is marked as one and has at least three nodes.