Source 2 Viewer
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFish
CFishPool
CFogController
CFogTrigger
CFogVolume
CFuncBrush
CFuncElectrifiedVolume
CFuncFoliageVData
CFuncIllusionary
CFuncInteractionLayerClip
CFuncLadder
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGlowProperty
CGradientFog
CGunTarget
CHandleDummy
CHandleTest
CHitboxComponent
CIcePathShardGenerator
CInWorldKeyBindPanel
CInfoAbilityTestBot
CInfoCitadelHideout
CInfoCoverPoint
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Deadlock
server
CBaseModelEntity
CFuncMover
CFuncMover
Inherits from (120 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_iszPathName
:
CUtlSymbolLarge
1920 (0x0780)
m_hPathMover
:
CHandle
<
CPathMover
>
1928 (0x0788)
m_hPrevPathMover
:
CHandle
<
CPathMover
>
1932 (0x078C)
m_iszPathNodeStart
:
CUtlSymbolLarge
1936 (0x0790)
m_iszPathNodeEnd
:
CUtlSymbolLarge
1944 (0x0798)
m_bIgnoreEndNode
:
bool
1952 (0x07A0)
m_eMoveType
:
CFuncMover::Move_t
1956 (0x07A4)
m_bIsReversing
:
bool
1960 (0x07A8)
m_flStartSpeed
:
float32
1964 (0x07AC)
m_flPathLocation
:
float32
1968 (0x07B0)
m_flT
:
float32
1972 (0x07B4)
m_nCurrentNodeIndex
:
int32
1976 (0x07B8)
m_nPreviousNodeIndex
:
int32
1980 (0x07BC)
m_eSolidType
:
SolidType_t
1984 (0x07C0)
m_bIsMoving
:
bool
1985 (0x07C1)
m_flTimeToReachMaxSpeed
:
float32
1988 (0x07C4)
m_flDistanceToReachMaxSpeed
:
float32
1992 (0x07C8)
m_flTimeToReachZeroSpeed
:
float32
1996 (0x07CC)
m_flComputedDistanceToReachMaxSpeed
:
float32
2000 (0x07D0)
m_flComputedDistanceToReachZeroSpeed
:
float32
2004 (0x07D4)
m_flStartCurveScale
:
float32
2008 (0x07D8)
m_flStopCurveScale
:
float32
2012 (0x07DC)
m_flDistanceToReachZeroSpeed
:
float32
2016 (0x07E0)
m_flTimeMovementStart
:
GameTime_t
2020 (0x07E4)
m_flTimeMovementStop
:
GameTime_t
2024 (0x07E8)
m_hStopAtNode
:
CHandle
<
CMoverPathNode
>
2028 (0x07EC)
m_flPathLocationToBeginStop
:
float32
2032 (0x07F0)
m_flPathLocationStart
:
float32
2036 (0x07F4)
m_flBeginStopT
:
float32
2040 (0x07F8)
m_iszStartForwardSound
:
CUtlSymbolLarge
2048 (0x0800)
m_iszLoopForwardSound
:
CUtlSymbolLarge
2056 (0x0808)
m_iszStopForwardSound
:
CUtlSymbolLarge
2064 (0x0810)
m_iszStartReverseSound
:
CUtlSymbolLarge
2072 (0x0818)
m_iszLoopReverseSound
:
CUtlSymbolLarge
2080 (0x0820)
m_iszStopReverseSound
:
CUtlSymbolLarge
2088 (0x0828)
m_iszArriveAtDestinationSound
:
CUtlSymbolLarge
2096 (0x0830)
m_OnMovementEnd
:
CEntityIOOutput
2128 (0x0850)
m_bStartAtClosestPoint
:
bool
2152 (0x0868)
m_bStartAtEnd
:
bool
2153 (0x0869)
m_bStartFollowingClosestMover
:
bool
2154 (0x086A)
m_eOrientationUpdate
:
CFuncMover::OrientationUpdate_t
2156 (0x086C)
m_flTimeStartOrientationChange
:
GameTime_t
2160 (0x0870)
m_flTimeToBlendToNewOrientation
:
float32
2164 (0x0874)
m_flDurationBlendToNewOrientationRan
:
float32
2168 (0x0878)
m_bCreateMovableNavMesh
:
bool
2172 (0x087C)
m_bAllowMovableNavMeshDockingOnEntireEntity
:
bool
2173 (0x087D)
m_OnNodePassed
:
CEntityOutputTemplate
<
CUtlString
>
2176 (0x0880)
m_iszOrientationMatchEntityName
:
CUtlSymbolLarge
2208 (0x08A0)
m_hOrientationMatchEntity
:
CHandle
<
CBaseEntity
>
2216 (0x08A8)
m_flTimeToTraverseToNextNode
:
float32
2220 (0x08AC)
m_vLerpToNewPosStartInPathEntitySpace
:
Vector
2224 (0x08B0)
m_vLerpToNewPosEndInPathEntitySpace
:
Vector
2236 (0x08BC)
m_flLerpToPositionT
:
float32
2248 (0x08C8)
m_flLerpToPositionDeltaT
:
float32
2252 (0x08CC)
m_OnLerpToPositionComplete
:
CEntityIOOutput
2256 (0x08D0)
m_bIsPaused
:
bool
2280 (0x08E8)
m_eTransitionedToPathNodeAction
:
CFuncMover::TransitionToPathNodeAction_t
2284 (0x08EC)
m_qTransitionSourceOrientation
:
Quaternion
2288 (0x08F0)
m_nDelayedTeleportToNode
:
int32
2304 (0x0900)
m_bIsImGuiLogging
:
bool
2308 (0x0904)
m_hFollowEntity
:
CHandle
<
CBaseEntity
>
2312 (0x0908)
m_flFollowDistance
:
float32
2316 (0x090C)
m_flFollowMinimumSpeed
:
float32
2320 (0x0910)
m_flCurFollowEntityT
:
float32
2324 (0x0914)
m_flCurFollowSpeed
:
float32
2328 (0x0918)
m_strOrientationFaceEntityName
:
CUtlSymbolLarge
2336 (0x0920)
m_hOrientationFaceEntity
:
CHandle
<
CBaseEntity
>
2344 (0x0928)
m_OnStart
:
CEntityIOOutput
2352 (0x0930)
m_OnStartForward
:
CEntityIOOutput
2376 (0x0948)
m_OnStartReverse
:
CEntityIOOutput
2400 (0x0960)
m_OnStop
:
CEntityIOOutput
2424 (0x0978)
m_OnStopped
:
CEntityIOOutput
2448 (0x0990)
m_bNextNodeReturnsCurrent
:
bool
2472 (0x09A8)
m_bStartedMoving
:
bool
2473 (0x09A9)
m_eFollowEntityDirection
:
CFuncMover::FollowEntityDirection_t
2504 (0x09C8)
m_hFollowMover
:
CHandle
<
CFuncMover
>
2508 (0x09CC)
m_iszFollowMoverEntityName
:
CUtlSymbolLarge
2512 (0x09D0)
m_flFollowMoverDistance
:
float32
2520 (0x09D8)
m_flFollowMoverCalculatedDistance
:
float32
2524 (0x09DC)
m_flFollowMoverSpringStrength
:
float32
2528 (0x09E0)
m_bFollowConstraintsInitialized
:
bool
2532 (0x09E4)
m_eFollowConstraint
:
CFuncMover::FollowConstraint_t
2536 (0x09E8)
m_flFollowMoverSpeed
:
float32
2540 (0x09EC)
m_flFollowMoverVelocity
:
float32
2544 (0x09F0)
m_nTickMovementRan
:
GameTick_t
2548 (0x09F4)
Referenced by (4)
CFuncRotator
m_hSpeedFromMover
CPathMover
m_vecMovers
CPathMoverEntitySpawn
hMover
CPathMoverEntitySpawner
m_mapSpawnedMoverTemplates
Also in
client.dll
Counter-Strike 2
Dota 2