Source 2 Viewer
CFuncInteractionLayerClip
CFuncLadder
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGlowProperty
CGradientFog
CGunTarget
CHandleDummy
CHandleTest
CHitboxComponent
CIcePathShardGenerator
CInWorldKeyBindPanel
CInfoAbilityTestBot
CInfoCitadelHideout
CInfoCoverPoint
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoHeroTestingController
CInfoHeroTestingPoint
CInfoInstructorHintTarget
CInfoInteraction
CInfoLadderDismount
CInfoLandmark
CInfoMidBossSpawn
CInfoOffscreenPanoramaTexture
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Deadlock
server
CBaseModelEntity
CFuncRotator
CFuncRotator
Inherits from (120 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_hRotatorTarget
:
CHandle
<
CBaseEntity
>
1912 (0x0778)
m_bIsRotating
:
bool
1916 (0x077C)
m_bIsReversing
:
bool
1917 (0x077D)
m_flTimeToReachMaxSpeed
:
float32
1920 (0x0780)
m_flTimeToReachZeroSpeed
:
float32
1924 (0x0784)
m_flDistanceAlongArcTraveled
:
float32
1928 (0x0788)
m_flTimeToWaitOscillate
:
float32
1932 (0x078C)
m_flTimeRotationStart
:
GameTime_t
1936 (0x0790)
m_qLSPrevChange
:
Quaternion
1952 (0x07A0)
m_qWSPrev
:
Quaternion
1968 (0x07B0)
m_qWSInit
:
Quaternion
1984 (0x07C0)
m_qLSInit
:
Quaternion
2000 (0x07D0)
m_qLSOrientation
:
Quaternion
2016 (0x07E0)
m_OnRotationStarted
:
CEntityIOOutput
2032 (0x07F0)
m_OnRotationCompleted
:
CEntityIOOutput
2056 (0x0808)
m_OnOscillate
:
CEntityIOOutput
2080 (0x0820)
m_OnOscillateStartArrive
:
CEntityIOOutput
2104 (0x0838)
m_OnOscillateStartDepart
:
CEntityIOOutput
2128 (0x0850)
m_OnOscillateEndArrive
:
CEntityIOOutput
2152 (0x0868)
m_OnOscillateEndDepart
:
CEntityIOOutput
2176 (0x0880)
m_bOscillateDepart
:
bool
2200 (0x0898)
m_nOscillateCount
:
int32
2204 (0x089C)
m_eRotateType
:
CFuncRotator::Rotate_t
2208 (0x08A0)
m_ePrevRotateType
:
CFuncRotator::Rotate_t
2212 (0x08A4)
m_bHasTargetOverride
:
bool
2216 (0x08A8)
m_qOrientationOverride
:
Quaternion
2224 (0x08B0)
m_eSpaceOverride
:
RotatorTargetSpace_t
2240 (0x08C0)
m_qAngularVelocity
:
QAngle
2244 (0x08C4)
m_vLookAtForcedUp
:
Vector
2256 (0x08D0)
m_strRotatorTarget
:
CUtlSymbolLarge
2272 (0x08E0)
m_bRecordHistory
:
bool
2280 (0x08E8)
m_vecRotatorHistory
:
CUtlVector
<
RotatorHistoryEntry_t
>
2288 (0x08F0)
m_bReturningToPreviousOrientation
:
bool
2312 (0x0908)
m_vecRotatorQueue
:
CUtlVector
<
RotatorQueueEntry_t
>
2320 (0x0910)
m_vecRotatorQueueHistory
:
CUtlVector
<
RotatorHistoryEntry_t
>
2344 (0x0928)
m_eSolidType
:
SolidType_t
2368 (0x0940)
m_hSpeedFromMover
:
CHandle
<
CFuncMover
>
2372 (0x0944)
m_iszSpeedFromMover
:
CUtlSymbolLarge
2376 (0x0948)
m_flSpeedScale
:
float32
2384 (0x0950)
m_flMinYawRotation
:
float32
2388 (0x0954)
m_flMaxYawRotation
:
float32
2392 (0x0958)
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Counter-Strike 2
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