Source 2 Viewer
  • CFuncIllusionary
  • CFuncInteractionLayerClip
  • CFuncLadder
  • CFuncLadderAlias_func_useableladder
  • CFuncMonitor
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncMover
  • CFuncMover::FollowConstraint_t
  • CFuncMover::FollowEntityDirection_t
  • CFuncMover::Move_t
  • CFuncMover::OrientationUpdate_t
  • CFuncMover::TransitionToPathNodeAction_t
  • CFuncMoverAPI
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRotating
  • CFuncRotator
  • CFuncRotator::Rotate_t
  • CFuncShatterglass
  • CFuncTankTrain
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CGameChoreoServices
  • CGameGibManager
  • CGameModifier_BodyGroupChoice
  • CGameModifier_DisableGravity
  • CGameModifier_FireConCommand
  • CGameModifier_FireConCommandVData
  • CGameModifier_FireUserEntityIO
  • CGameModifier_FireUserEntityIOVData
  • CGameModifier_OverrideTargetIdentifier
  • CGameModifier_PlayEffectOnDeath
  • CGameModifier_SetModelScale
  • CGameModifier_SetMoveType
  • CGameModifier_VehicleTopSpeedScale
  • CGamePlayerEquip
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGameText
  • CGenericConstraint
  • CGlowProperty
  • CGradientFog
  • CGunTarget
  • CHandleDummy
  • CHandleTest
  • CHitboxComponent
  • CIcePathShardGenerator
  • CInWorldKeyBindPanel
  • CInfoAbilityTestBot
  • CInfoCitadelHideout
  • CInfoCoverPoint
  • CInfoData
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoGameEventProxy
  • CInfoHeroTestingController
  • CInfoHeroTestingPoint
  • CInfoInstructorHintTarget
  • CInfoInteraction
  • CInfoLadderDismount
  • CInfoLandmark
  • CInfoMidBossSpawn
Type / to search
  1. Deadlock
  2. server
  3. CBaseModelEntity
  4. CFuncRotating

CFuncRotating

MNetworkOverride
"m_angRotation CGameSceneNode""m_flSimulationTime CBaseEntity"
Inherits from (120 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_OnStopped: CEntityIOOutput1912 (0x0778)
  • m_OnStarted: CEntityIOOutput1936 (0x0790)
  • m_OnReachedStart: CEntityIOOutput1960 (0x07A8)
  • m_localRotationVector: RotationVector1984 (0x07C0)
  • m_flFanFriction: float321996 (0x07CC)
  • m_flAttenuation: float322000 (0x07D0)
  • m_flVolume: float322004 (0x07D4)
  • m_flTargetSpeed: float322008 (0x07D8)
  • m_flMaxSpeed: float322012 (0x07DC)
  • m_flBlockDamage: float322016 (0x07E0)
  • m_NoiseRunning: CUtlSymbolLarge2024 (0x07E8)
  • m_bReversed: bool2032 (0x07F0)
  • m_bAccelDecel: bool2033 (0x07F1)
  • m_prevLocalAngles: QAngle2056 (0x0808)
  • m_angStart: QAngle2068 (0x0814)
  • m_bStopAtStartPos: bool2080 (0x0820)
  • m_vecClientOrigin: Vector2084 (0x0824)
    MNotSaved
  • m_vecClientAngles: QAngle2096 (0x0830)
    MNotSaved
Also in
client.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.