Source 2 Viewer
CFuncIllusionary
CFuncInteractionLayerClip
CFuncLadder
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGlowProperty
CGradientFog
CGunTarget
CHandleDummy
CHandleTest
CHitboxComponent
CIcePathShardGenerator
CInWorldKeyBindPanel
CInfoAbilityTestBot
CInfoCitadelHideout
CInfoCoverPoint
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoHeroTestingController
CInfoHeroTestingPoint
CInfoInstructorHintTarget
CInfoInteraction
CInfoKOTHSpawnLocation
CInfoLadderDismount
CInfoLandmark
Type
/
to search
Deadlock
server
CBaseModelEntity
CFuncRotating
CFuncRotating
MNetworkOverride
"m_angRotation CGameSceneNode"
"m_flSimulationTime CBaseEntity"
Inherits from (120 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnStopped
:
CEntityIOOutput
1920 (0x0780)
m_OnStarted
:
CEntityIOOutput
1944 (0x0798)
m_OnReachedStart
:
CEntityIOOutput
1968 (0x07B0)
m_localRotationVector
:
RotationVector
1992 (0x07C8)
m_flFanFriction
:
float32
2004 (0x07D4)
m_flAttenuation
:
float32
2008 (0x07D8)
m_flVolume
:
float32
2012 (0x07DC)
m_flTargetSpeed
:
float32
2016 (0x07E0)
m_flMaxSpeed
:
float32
2020 (0x07E4)
m_flBlockDamage
:
float32
2024 (0x07E8)
m_NoiseRunning
:
CUtlSymbolLarge
2032 (0x07F0)
m_bReversed
:
bool
2040 (0x07F8)
m_bAccelDecel
:
bool
2041 (0x07F9)
m_prevLocalAngles
:
QAngle
2064 (0x0810)
m_angStart
:
QAngle
2076 (0x081C)
m_bStopAtStartPos
:
bool
2088 (0x0828)
m_vecClientOrigin
:
Vector
2092 (0x082C)
MNotSaved
m_vecClientAngles
:
QAngle
2104 (0x0838)
MNotSaved
Also in
client.dll
Counter-Strike 2
Dota 2