Source 2 Viewer
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGlowProperty
CGradientFog
CGunTarget
CHandleDummy
CHandleTest
CHitboxComponent
CIcePathShardGenerator
CInWorldKeyBindPanel
CInfoAbilityTestBot
CInfoCitadelHideout
CInfoCoverPoint
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoHeroTestingController
CInfoHeroTestingPoint
CInfoInstructorHintTarget
CInfoInteraction
CInfoKOTHSpawnLocation
CInfoLadderDismount
CInfoLandmark
CInfoMidBossSpawn
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
Type
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Deadlock
server
CBaseModelEntity
CFuncShatterglass
CFuncShatterglass
Inherits from (120 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_matPanelTransform
:
matrix3x4_t
1920 (0x0780)
m_matPanelTransformWsTemp
:
matrix3x4_t
1968 (0x07B0)
m_vecShatterGlassShards
:
CUtlVector
<
uint32
>
2016 (0x07E0)
m_PanelSize
:
Vector2D
2040 (0x07F8)
m_flLastShatterSoundEmitTime
:
GameTime_t
2048 (0x0800)
m_flLastCleanupTime
:
GameTime_t
2052 (0x0804)
m_flInitAtTime
:
GameTime_t
2056 (0x0808)
m_flGlassThickness
:
float32
2060 (0x080C)
m_flSpawnInvulnerability
:
float32
2064 (0x0810)
m_bBreakSilent
:
bool
2068 (0x0814)
m_bBreakShardless
:
bool
2069 (0x0815)
m_bBroken
:
bool
2070 (0x0816)
m_bGlassNavIgnore
:
bool
2071 (0x0817)
m_bGlassInFrame
:
bool
2072 (0x0818)
m_bStartBroken
:
bool
2073 (0x0819)
m_iInitialDamageType
:
uint8
2074 (0x081A)
m_szDamagePositioningEntityName01
:
CUtlSymbolLarge
2080 (0x0820)
m_szDamagePositioningEntityName02
:
CUtlSymbolLarge
2088 (0x0828)
m_szDamagePositioningEntityName03
:
CUtlSymbolLarge
2096 (0x0830)
m_szDamagePositioningEntityName04
:
CUtlSymbolLarge
2104 (0x0838)
m_vInitialDamagePositions
:
CUtlVector
<
Vector
>
2112 (0x0840)
m_vExtraDamagePositions
:
CUtlVector
<
Vector
>
2136 (0x0858)
m_vInitialPanelVertices
:
CUtlVector
<
Vector4D
>
2160 (0x0870)
m_OnBroken
:
CEntityIOOutput
2184 (0x0888)
m_iSurfaceType
:
uint8
2208 (0x08A0)
m_hMaterialDamageBase
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
2216 (0x08A8)
Referenced by (1)
CShatterGlassShard
m_hParentPanel
Also in
Counter-Strike 2