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CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::PathRebuildStrategy_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncMoverRouter
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRetakeBarrier
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncRotator::RotationAxis_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CFuncWater
CGameChoreoServices
CGameEnd
CGameGibManager
CGameMoney
CGameMoney_API
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameStateReportAPI
CGameText
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CHostage_API
CIncendiaryGrenade
CInferno
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
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Counter-Strike 2
server
CBaseModelEntity
CFuncShatterglass
CFuncShatterglass
Inherits from (128 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_matPanelTransform
:
matrix3x4_t
1904 (0x0770)
m_matPanelTransformWsTemp
:
matrix3x4_t
1952 (0x07A0)
m_vecShatterGlassShards
:
CUtlVector
<
uint32
>
2000 (0x07D0)
m_PanelSize
:
Vector2D
2024 (0x07E8)
m_flLastShatterSoundEmitTime
:
GameTime_t
2032 (0x07F0)
m_flLastCleanupTime
:
GameTime_t
2036 (0x07F4)
m_flInitAtTime
:
GameTime_t
2040 (0x07F8)
m_flGlassThickness
:
float32
2044 (0x07FC)
m_flSpawnInvulnerability
:
float32
2048 (0x0800)
m_bBreakSilent
:
bool
2052 (0x0804)
m_bBreakShardless
:
bool
2053 (0x0805)
m_bBroken
:
bool
2054 (0x0806)
m_bGlassNavIgnore
:
bool
2055 (0x0807)
m_bGlassInFrame
:
bool
2056 (0x0808)
m_bStartBroken
:
bool
2057 (0x0809)
m_iInitialDamageType
:
uint8
2058 (0x080A)
m_szDamagePositioningEntityName01
:
CUtlSymbolLarge
2064 (0x0810)
m_szDamagePositioningEntityName02
:
CUtlSymbolLarge
2072 (0x0818)
m_szDamagePositioningEntityName03
:
CUtlSymbolLarge
2080 (0x0820)
m_szDamagePositioningEntityName04
:
CUtlSymbolLarge
2088 (0x0828)
m_vInitialDamagePositions
:
CUtlVector
<
VectorWS
>
2096 (0x0830)
m_vExtraDamagePositions
:
CUtlVector
<
VectorWS
>
2120 (0x0848)
m_vInitialPanelVertices
:
CUtlVector
<
Vector4D
>
2144 (0x0860)
m_OnBroken
:
CEntityIOOutput
2168 (0x0878)
m_iSurfaceType
:
uint8
2192 (0x0890)
m_hMaterialDamageBase
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
2200 (0x0898)
Referenced by (1)
CShatterGlassShard
m_hParentPanel
Also in
Deadlock