Source 2 Viewer
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::PathRebuildStrategy_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncMoverRouter
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRetakeBarrier
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncRotator::RotationAxis_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CFuncWater
CGameChoreoServices
CGameEnd
CGameGibManager
CGameMoney
CGameMoney_API
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameStateReportAPI
CGameText
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CHostage_API
CIncendiaryGrenade
CInferno
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
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Counter-Strike 2
server
CBaseModelEntity
CFuncRotator
CFuncRotator
Inherits from (128 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_eRotateType
:
CFuncRotator::Rotate_t
1904 (0x0770)
m_bIsRotating
:
bool
1908 (0x0774)
m_eSolidType
:
SolidType_t
1909 (0x0775)
m_flSpeed
:
float32
1912 (0x0778)
m_flTimeToCompleteRotation
:
float32
1916 (0x077C)
m_hRotatorTarget
:
CHandle
<
CBaseEntity
>
1920 (0x0780)
m_strRotatorTarget
:
CUtlSymbolLarge
1928 (0x0788)
m_vecLocalRotationHistory
:
CUtlVector
<
Quaternion
>
1936 (0x0790)
m_OnRotationStarted
:
CEntityIOOutput
1960 (0x07A8)
m_OnRotationCompleted
:
CEntityIOOutput
1984 (0x07C0)
m_OnOscillate
:
CEntityIOOutput
2008 (0x07D8)
m_OnOscillateStartArrive
:
CEntityIOOutput
2032 (0x07F0)
m_OnOscillateStartDepart
:
CEntityIOOutput
2056 (0x0808)
m_OnOscillateEndArrive
:
CEntityIOOutput
2080 (0x0820)
m_OnOscillateEndDepart
:
CEntityIOOutput
2104 (0x0838)
m_nTickRotateRan
:
GameTick_t
2128 (0x0850)
m_bStartedRotating
:
bool
2132 (0x0854)
m_rotationSummary
:
FuncRotatorRotationSummary_t
2136 (0x0858)
m_flTimeToReachMaxSpeed
:
float32
2144 (0x0860)
m_flTimeToReachZeroSpeed
:
float32
2148 (0x0864)
m_flTimeRotationStart
:
GameTime_t
2152 (0x0868)
m_flTimeRotationStop
:
GameTime_t
2156 (0x086C)
m_flStartSpeed
:
float32
2160 (0x0870)
m_qSpawnOrientation
:
Quaternion
2176 (0x0880)
m_bRecordHistory
:
bool
2192 (0x0890)
m_bReturningToPreviousRotation
:
bool
2193 (0x0891)
m_bReturningToInitialRotation
:
bool
2194 (0x0892)
m_flMinYawRotation
:
float32
2196 (0x0894)
m_flMaxYawRotation
:
float32
2200 (0x0898)
m_nOscillationCount
:
int32
2204 (0x089C)
m_bOscillationFromStart
:
bool
2208 (0x08A0)
m_iszStartSound
:
CGameSoundEventName
2216 (0x08A8)
m_iszLoopSound
:
CGameSoundEventName
2224 (0x08B0)
m_iszStopSound
:
CGameSoundEventName
2256 (0x08D0)
m_flTargetAngle
:
float32
2264 (0x08D8)
m_flCurrentAngle
:
float32
2268 (0x08DC)
m_eRotationAxis
:
CFuncRotator::RotationAxis_t
2272 (0x08E0)
m_flSpeedDriftFromOverRotate
:
float32
2276 (0x08E4)
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Dota 2
Deadlock