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CFuncLadder
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRetakeBarrier
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncShatterglass
CFuncTankTrain
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CFuncWater
CGameChoreoServices
CGameEnd
CGameGibManager
CGameMoney
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CIncendiaryGrenade
CInferno
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
CInfoInstructorHintTarget
CInfoInteraction
CInfoLadderDismount
CInfoLandmark
CInfoOffscreenPanoramaTexture
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Counter-Strike 2
server
CBaseModelEntity
CFuncRotator
CFuncRotator
Inherits from (115 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_hRotatorTarget
:
CHandle
<
CBaseEntity
>
1840 (0x0730)
m_bIsRotating
:
bool
1844 (0x0734)
m_bIsReversing
:
bool
1845 (0x0735)
m_flTimeToReachMaxSpeed
:
float32
1848 (0x0738)
m_flTimeToReachZeroSpeed
:
float32
1852 (0x073C)
m_flDistanceAlongArcTraveled
:
float32
1856 (0x0740)
m_flTimeToWaitOscillate
:
float32
1860 (0x0744)
m_flTimeRotationStart
:
GameTime_t
1864 (0x0748)
m_qLSPrevChange
:
Quaternion
1872 (0x0750)
m_qWSPrev
:
Quaternion
1888 (0x0760)
m_qWSInit
:
Quaternion
1904 (0x0770)
m_qLSInit
:
Quaternion
1920 (0x0780)
m_qLSOrientation
:
Quaternion
1936 (0x0790)
m_OnRotationStarted
:
CEntityIOOutput
1952 (0x07A0)
m_OnRotationCompleted
:
CEntityIOOutput
1976 (0x07B8)
m_OnOscillate
:
CEntityIOOutput
2000 (0x07D0)
m_OnOscillateStartArrive
:
CEntityIOOutput
2024 (0x07E8)
m_OnOscillateStartDepart
:
CEntityIOOutput
2048 (0x0800)
m_OnOscillateEndArrive
:
CEntityIOOutput
2072 (0x0818)
m_OnOscillateEndDepart
:
CEntityIOOutput
2096 (0x0830)
m_bOscillateDepart
:
bool
2120 (0x0848)
m_nOscillateCount
:
int32
2124 (0x084C)
m_eRotateType
:
CFuncRotator::Rotate_t
2128 (0x0850)
m_ePrevRotateType
:
CFuncRotator::Rotate_t
2132 (0x0854)
m_bHasTargetOverride
:
bool
2136 (0x0858)
m_qOrientationOverride
:
Quaternion
2144 (0x0860)
m_eSpaceOverride
:
RotatorTargetSpace_t
2160 (0x0870)
m_qAngularVelocity
:
QAngle
2164 (0x0874)
m_vLookAtForcedUp
:
Vector
2176 (0x0880)
m_strRotatorTarget
:
CUtlSymbolLarge
2192 (0x0890)
m_bRecordHistory
:
bool
2200 (0x0898)
m_vecRotatorHistory
:
CUtlVector
<
RotatorHistoryEntry_t
>
2208 (0x08A0)
m_bReturningToPreviousOrientation
:
bool
2232 (0x08B8)
m_vecRotatorQueue
:
CUtlVector
<
RotatorQueueEntry_t
>
2240 (0x08C0)
m_vecRotatorQueueHistory
:
CUtlVector
<
RotatorHistoryEntry_t
>
2264 (0x08D8)
m_eSolidType
:
SolidType_t
2288 (0x08F0)
m_hSpeedFromMover
:
CHandle
<
CFuncMover
>
2292 (0x08F4)
m_iszSpeedFromMover
:
CUtlSymbolLarge
2296 (0x08F8)
m_flSpeedScale
:
float32
2304 (0x0900)
m_flMinYawRotation
:
float32
2308 (0x0904)
m_flMaxYawRotation
:
float32
2312 (0x0908)
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Dota 2
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