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CFuncBrush
CFuncElectrifiedVolume
CFuncIllusionary
CFuncInteractionLayerClip
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGunTarget
CHeadLookParams
CHeadLookParams::HeadLookPriority_t
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CHorizontalMotionController
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoCourierSpawn
CInfoCourierSpawnDire
CInfoCourierSpawnDire1
CInfoCourierSpawnDire2
CInfoCourierSpawnDire3
CInfoCourierSpawnDire4
CInfoCourierSpawnDire5
CInfoCourierSpawnRadiant
CInfoCourierSpawnRadiant1
CInfoCourierSpawnRadiant2
CInfoCourierSpawnRadiant3
CInfoCourierSpawnRadiant4
CInfoCourierSpawnRadiant5
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintTarget
CInfoInteraction
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerStart
CInfoPlayerStartBadGuys
CInfoPlayerStartDota
CInfoPlayerStartGoodGuys
CInfoSpawnGroupLandmark
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Dota 2
server
CBaseModelEntity
CFuncRotator
CFuncRotator
Inherits from (132 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_hRotatorTarget
:
CHandle
<
CBaseEntity
>
1904 (0x0770)
m_bIsRotating
:
bool
1908 (0x0774)
m_bIsReversing
:
bool
1909 (0x0775)
m_flTimeToReachMaxSpeed
:
float32
1912 (0x0778)
m_flTimeToReachZeroSpeed
:
float32
1916 (0x077C)
m_flDistanceAlongArcTraveled
:
float32
1920 (0x0780)
m_flTimeToWaitOscillate
:
float32
1924 (0x0784)
m_flTimeRotationStart
:
GameTime_t
1928 (0x0788)
m_qLSPrevChange
:
Quaternion
1936 (0x0790)
m_qWSPrev
:
Quaternion
1952 (0x07A0)
m_qWSInit
:
Quaternion
1968 (0x07B0)
m_qLSInit
:
Quaternion
1984 (0x07C0)
m_qLSOrientation
:
Quaternion
2000 (0x07D0)
m_OnRotationStarted
:
CEntityIOOutput
2016 (0x07E0)
m_OnRotationCompleted
:
CEntityIOOutput
2040 (0x07F8)
m_OnOscillate
:
CEntityIOOutput
2064 (0x0810)
m_OnOscillateStartArrive
:
CEntityIOOutput
2088 (0x0828)
m_OnOscillateStartDepart
:
CEntityIOOutput
2112 (0x0840)
m_OnOscillateEndArrive
:
CEntityIOOutput
2136 (0x0858)
m_OnOscillateEndDepart
:
CEntityIOOutput
2160 (0x0870)
m_bOscillateDepart
:
bool
2184 (0x0888)
m_nOscillateCount
:
int32
2188 (0x088C)
m_eRotateType
:
CFuncRotator::Rotate_t
2192 (0x0890)
m_ePrevRotateType
:
CFuncRotator::Rotate_t
2196 (0x0894)
m_bHasTargetOverride
:
bool
2200 (0x0898)
m_qOrientationOverride
:
Quaternion
2208 (0x08A0)
m_eSpaceOverride
:
RotatorTargetSpace_t
2224 (0x08B0)
m_qAngularVelocity
:
QAngle
2228 (0x08B4)
m_vLookAtForcedUp
:
Vector
2240 (0x08C0)
m_strRotatorTarget
:
CUtlSymbolLarge
2256 (0x08D0)
m_bRecordHistory
:
bool
2264 (0x08D8)
m_vecRotatorHistory
:
CUtlVector
<
RotatorHistoryEntry_t
>
2272 (0x08E0)
m_bReturningToPreviousOrientation
:
bool
2296 (0x08F8)
m_vecRotatorQueue
:
CUtlVector
<
RotatorQueueEntry_t
>
2304 (0x0900)
m_vecRotatorQueueHistory
:
CUtlVector
<
RotatorHistoryEntry_t
>
2328 (0x0918)
m_eSolidType
:
SolidType_t
2352 (0x0930)
m_hSpeedFromMover
:
CHandle
<
CFuncMover
>
2356 (0x0934)
m_iszSpeedFromMover
:
CUtlSymbolLarge
2360 (0x0938)
m_flSpeedScale
:
float32
2368 (0x0940)
m_flMinYawRotation
:
float32
2372 (0x0944)
m_flMaxYawRotation
:
float32
2376 (0x0948)
Also in
Counter-Strike 2
Deadlock