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CFuncIllusionary
CFuncInteractionLayerClip
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FindFollowMoverStrategy_t
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::PathRebuildStrategy_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverRouter
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncRotator::RotationAxis_t
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGunTarget
CHeadLookParams
CHeadLookParams::HeadLookPriority_t
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CHorizontalMotionController
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoCourierSpawn
CInfoCourierSpawnDire
CInfoCourierSpawnDire1
CInfoCourierSpawnDire2
CInfoCourierSpawnDire3
CInfoCourierSpawnDire4
CInfoCourierSpawnDire5
CInfoCourierSpawnRadiant
CInfoCourierSpawnRadiant1
CInfoCourierSpawnRadiant2
CInfoCourierSpawnRadiant3
CInfoCourierSpawnRadiant4
CInfoCourierSpawnRadiant5
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintTarget
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerStart
CInfoPlayerStartBadGuys
CInfoPlayerStartDota
CInfoPlayerStartGoodGuys
CInfoScoutSpawnDire
Type
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Dota 2
server
CBaseModelEntity
CFuncRotator
CFuncRotator
Inherits from (131 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_eRotateType
:
CFuncRotator::Rotate_t
1912 (0x0778)
m_bIsRotating
:
bool
1916 (0x077C)
m_eSolidType
:
SolidType_t
1917 (0x077D)
m_flSpeed
:
float32
1920 (0x0780)
m_flTimeToCompleteRotation
:
float32
1924 (0x0784)
m_hRotatorTarget
:
CHandle
<
CBaseEntity
>
1928 (0x0788)
m_strRotatorTarget
:
CUtlSymbolLarge
1936 (0x0790)
m_vecLocalRotationHistory
:
CUtlVector
<
Quaternion
>
1944 (0x0798)
m_OnRotationStarted
:
CEntityIOOutput
1968 (0x07B0)
m_OnRotationCompleted
:
CEntityIOOutput
1992 (0x07C8)
m_OnOscillate
:
CEntityIOOutput
2016 (0x07E0)
m_OnOscillateStartArrive
:
CEntityIOOutput
2040 (0x07F8)
m_OnOscillateStartDepart
:
CEntityIOOutput
2064 (0x0810)
m_OnOscillateEndArrive
:
CEntityIOOutput
2088 (0x0828)
m_OnOscillateEndDepart
:
CEntityIOOutput
2112 (0x0840)
m_nTickRotateRan
:
GameTick_t
2136 (0x0858)
m_bStartedRotating
:
bool
2140 (0x085C)
m_rotationSummary
:
FuncRotatorRotationSummary_t
2144 (0x0860)
m_flTimeToReachMaxSpeed
:
float32
2152 (0x0868)
m_flTimeToReachZeroSpeed
:
float32
2156 (0x086C)
m_flTimeRotationStart
:
GameTime_t
2160 (0x0870)
m_flTimeRotationStop
:
GameTime_t
2164 (0x0874)
m_flStartSpeed
:
float32
2168 (0x0878)
m_qSpawnOrientation
:
Quaternion
2176 (0x0880)
m_bRecordHistory
:
bool
2192 (0x0890)
m_bReturningToPreviousRotation
:
bool
2193 (0x0891)
m_bReturningToInitialRotation
:
bool
2194 (0x0892)
m_flMinYawRotation
:
float32
2196 (0x0894)
m_flMaxYawRotation
:
float32
2200 (0x0898)
m_nOscillationCount
:
int32
2204 (0x089C)
m_bOscillationFromStart
:
bool
2208 (0x08A0)
m_iszStartSound
:
CGameSoundEventName
2216 (0x08A8)
m_iszLoopSound
:
CGameSoundEventName
2224 (0x08B0)
m_iszStopSound
:
CGameSoundEventName
2256 (0x08D0)
m_flTargetAngle
:
float32
2264 (0x08D8)
m_flCurrentAngle
:
float32
2268 (0x08DC)
m_eRotationAxis
:
CFuncRotator::RotationAxis_t
2272 (0x08E0)
m_flSpeedDriftFromOverRotate
:
float32
2276 (0x08E4)
Also in
Counter-Strike 2
Deadlock