Source 2 Viewer
  • SaveRestoreTableFlags_t
  • SceneEventId_t
  • SceneInterestTags_t
  • SceneOpportunityHandle_t
  • SceneRequestHandle_t
  • ScoutState_t
  • ScriptedOnDeath_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • SettingsSearchDataIndex_t
  • SettingsSectionIndex_t
  • SettingsSubSectionIndex_t
  • ShadowType_t
  • ShakeCommand_t
  • ShmupEnemyID_t
  • ShmupEventID_t
  • ShmupPathID_t
  • ShopItemViewMode_t
  • SignonState_t
  • SolidType_t
  • SoundCommand_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • StanceType_t
  • StartupBehavior_t
  • SteamUGCMatchingUGCType
  • SteamUGCQuery
  • SteamUniverse
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • SurvivorsAttackIndicatorShape_t
  • SurvivorsAttributeType_t
  • SurvivorsDifficultyID_t
  • SurvivorsEnemyID_t
  • SurvivorsGameModeID_t
  • SurvivorsHeroID_t
  • SurvivorsLevelID_t
  • SurvivorsParticleID_t
  • SurvivorsPhysicsBodyID_t
  • SurvivorsPickupID_t
  • SurvivorsPowerUpID_t
  • SurvivorsUnitID_t
  • SurvivorsUpgradeID_t
  • TakeDamageFlags_t
  • TempViewerInfo_t
  • TierNeutralInfo_t
  • TimedEvent
  • TimelineCompression_t
  • TowerState_t
  • TrackedStatAggregateData_t
  • TrackedStatCombatQueryData_t
  • TrackedStatExpressionData_t
  • TrackedStatHeroAdjectiveData_t
  • TrackedStatID_t
  • TrackedStatKillEaterData_t
  • TrackedStatNetworkData_t
  • TrackedStatValue_t
  • TransitioningLayer_t
  • TreeModelReplacement_t
  • TrophyLevel_t
  • UnitFilterResult
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • VisualNovelDialogueLineType_t
  • VoiceDataFormat_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WeightedAbilitySuggestion_t
  • WeightedSuggestion_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
Type / to search
  1. Dota 2
  2. client
  3. SolidType_t

SolidType_t

uint8_t
  • SOLID_NONE = 00x00
  • SOLID_BSP = 10x01
  • SOLID_BBOX = 20x02
  • SOLID_OBB = 30x03
  • SOLID_SPHERE = 40x04
  • SOLID_POINT = 50x05
  • SOLID_VPHYSICS = 60x06
  • SOLID_CAPSULE = 70x07
  • SOLID_LAST = 80x08
Referenced by (4)
CCollisionPropertym_nSolidTypeCCollisionPropertym_nSolidTypeCFuncMoverm_eSolidTypeCFuncRotatorm_eSolidType
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.