Source 2 Viewer
ShakeCommand_t
ShmupEnemyID_t
ShmupEventID_t
ShmupPathID_t
ShopItemViewMode_t
SignonState_t
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
StanceType_t
StartupBehavior_t
SteamUGCMatchingUGCType
SteamUGCQuery
SteamUniverse
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
SurvivorsAttackIndicatorShape_t
SurvivorsAttributeType_t
SurvivorsDifficultyID_t
SurvivorsEnemyID_t
SurvivorsGameModeID_t
SurvivorsHeroID_t
SurvivorsLevelID_t
SurvivorsParticleID_t
SurvivorsPhysicsBodyID_t
SurvivorsPickupID_t
SurvivorsPowerUpID_t
SurvivorsUnitID_t
SurvivorsUpgradeID_t
TakeDamageFlags_t
TempViewerInfo_t
TierNeutralInfo_t
TimedEvent
TimelineCompression_t
TowerState_t
TrackedStatAggregateData_t
TrackedStatCombatQueryData_t
TrackedStatExpressionData_t
TrackedStatHeroAdjectiveData_t
TrackedStatID_t
TrackedStatKillEaterData_t
TrackedStatNetworkData_t
TrackedStatValue_t
TransitioningLayer_t
TreeModelReplacement_t
TrophyLevel_t
UnitFilterResult
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VisualNovelDialogueLineType_t
VoiceDataFormat_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WeightedAbilitySuggestion_t
WeightedSuggestion_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attackfail
attrib_definition_index_db32_t
attrib_definition_index_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
dota_minimap_boundary
dotaunitorder_t
eEconItemOrigin
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Dota 2
client
SurvivorsAttributeType_t
SurvivorsAttributeType_t
uint32_t
k_eSurvivorsAttribute_Invalid
=
0
0x00
k_eSurvivorsAttribute_MaxHP
=
1
0x01
k_eSurvivorsAttribute_HPRegen
=
2
0x02
k_eSurvivorsAttribute_LifeSteal
=
3
0x03
k_eSurvivorsAttribute_Damage
=
4
0x04
k_eSurvivorsAttribute_DamageMultiplier
=
5
0x05
k_eSurvivorsAttribute_Damage_Physical
=
6
0x06
k_eSurvivorsAttribute_DamageMultiplier_Physical
=
7
0x07
k_eSurvivorsAttribute_Damage_Magical
=
8
0x08
k_eSurvivorsAttribute_DamageMultiplier_Magical
=
9
0x09
k_eSurvivorsAttribute_CriticalStrike_Physical_Chance
=
10
0x0A
k_eSurvivorsAttribute_CriticalStrike_Physical_DamageMultiplier
=
11
0x0B
k_eSurvivorsAttribute_MovementSpeed
=
12
0x0C
k_eSurvivorsAttribute_Cooldown
=
13
0x0D
k_eSurvivorsAttribute_CooldownReductionMultiplier
=
14
0x0E
k_eSurvivorsAttribute_Range
=
15
0x0F
k_eSurvivorsAttribute_Armor
=
16
0x10
k_eSurvivorsAttribute_DamageReflection
=
17
0x11
k_eSurvivorsAttribute_Dodge
=
18
0x12
k_eSurvivorsAttribute_ExpMultiplier
=
19
0x13
k_eSurvivorsAttribute_PickupRadius
=
20
0x14
k_eSurvivorsAttribute_Luck
=
21
0x15
k_eSurvivorsAttribute_Lives
=
22
0x16
k_eSurvivorsAttribute_LimitBreak
=
23
0x17
k_eSurvivorsAttribute_DashSpeed
=
24
0x18
k_eSurvivorsAttribute_DashDuration
=
25
0x19
k_eSurvivorsAttribute_DashCooldown
=
26
0x1A
k_eSurvivorsAttribute_NumDashes
=
27
0x1B
k_eSurvivorsAttribute_TargetCount
=
28
0x1C
k_eSurvivorsAttribute_StunDuration
=
29
0x1D
k_eSurvivorsAttribute_ProjectileRadius
=
30
0x1E
k_eSurvivorsAttribute_ProjectileBounces
=
31
0x1F
k_eSurvivorsAttribute_AoEIncrease
=
32
0x20
k_eSurvivorsAttribute_KnockbackDistance
=
33
0x21
k_eSurvivorsAttribute_FreezeDuration
=
34
0x22
k_eSurvivorsAttribute_VulnerabilityDuration
=
35
0x23
k_eSurvivorsAttribute_VulnerabilityDamagePercent
=
36
0x24
k_eSurvivorsAttribute_VulnerabilityStunOnHitDuration
=
37
0x25
k_eSurvivorsAttribute_ModifierDamagePerTick
=
38
0x26
k_eSurvivorsAttribute_ProjectileSpeed
=
39
0x27
k_eSurvivorsAttribute_ProjectileAttackInterval
=
40
0x28
k_eSurvivorsAttribute_Width
=
41
0x29
k_eSurvivorsAttribute_Length
=
42
0x2A
k_eSurvivorsAttribute_Radius
=
43
0x2B
k_eSurvivorsAttribute_InitialTickDelay
=
44
0x2C
k_eSurvivorsAttribute_DamageTicks
=
45
0x2D
k_eSurvivorsAttribute_TimeBetweenTicks
=
46
0x2E
k_eSurvivorsAttribute_LifeTime
=
47
0x2F
k_eSurvivorsAttribute_ArmingTime
=
48
0x30
k_eSurvivorsAttribute_TriggerTime
=
49
0x31
k_eSurvivorsAttribute_MaxRerolls
=
50
0x32
k_eSurvivorsAttribute_ProjectileHitCount
=
51
0x33
k_eSurvivorsAttribute_ProjectileHorizontalOffset
=
52
0x34
k_eSurvivorsAttribute_SplashDamagePercentage
=
53
0x35
k_eSurvivorsAttribute_Directions
=
54
0x36
k_eSurvivorsAttribute_Duration
=
55
0x37
k_eSurvivorsAttribute_DurationExtension
=
56
0x38
k_eSurvivorsAttribute_StampedeMovementSpeed
=
57
0x39
k_eSurvivorsAttribute_ActiveAbilitySlots
=
58
0x3A
k_eSurvivorsAttribute_KnockbackDistanceMultiplier
=
59
0x3B
k_eSurvivorsAttribute_FreezeSplashRadius
=
60
0x3C
k_eSurvivorsAttribute_CriticalStrike_Projectile_Chance
=
61
0x3D
k_eSurvivorsAttribute_CriticalStrike_Projectile_DamageMultiplier
=
62
0x3E
k_eSurvivorsAttribute_Projectile_BonusMagicDamage
=
63
0x3F
k_eSurvivorsAttribute_MagicDamageWeakensPhysicalDamageResistance_Duration
=
64
0x40
k_eSurvivorsAttribute_MagicDamageWeakensPhysicalDamageResistance_Percentage
=
65
0x41
k_eSurvivorsAttribute_BonusPhysicalDamage
=
66
0x42
k_eSurvivorsAttribute_IncomingDamageAmplification
=
67
0x43
k_eSurvivorsAttribute_IncomingDamageAmplificationDuration
=
68
0x44
k_eSurvivorsAttribute_FreezeStrength
=
69
0x45
k_eSurvivorsAttribute_ProjectileDamagePercent
=
70
0x46
k_eSurvivorsAttribute_ProjectileAttack
=
71
0x47
k_eSurvivorsAttribute_DurationEffect
=
72
0x48
k_eSurvivorsAttribute_SlowStrength
=
73
0x49
k_eSurvivorsAttribute_SlowDuration
=
74
0x4A
k_eSurvivorsAttribute_Count
=
75
0x4B
Referenced by (3)
CSurvivorsAttributeValue
m_eType
CSurvivorsPowerUpDefinition
m_vecTooltipAttributes
CSurvivorsPowerUpDefinition
m_vecScepterTooltipAttributes