Source 2 Viewer
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGunTarget
CHeadLookParams
CHeadLookParams::HeadLookPriority_t
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CHorizontalMotionController
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoCourierSpawn
CInfoCourierSpawnDire
CInfoCourierSpawnDire1
CInfoCourierSpawnDire2
CInfoCourierSpawnDire3
CInfoCourierSpawnDire4
CInfoCourierSpawnDire5
CInfoCourierSpawnRadiant
CInfoCourierSpawnRadiant1
CInfoCourierSpawnRadiant2
CInfoCourierSpawnRadiant3
CInfoCourierSpawnRadiant4
CInfoCourierSpawnRadiant5
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintTarget
CInfoInteraction
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerStart
CInfoPlayerStartBadGuys
CInfoPlayerStartDota
CInfoPlayerStartGoodGuys
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_load
CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_unload
CInfoTarget
CInfoTargetServerOnly
CInfoTeleportDestination
CInfoVisibilityBox
CInfoWorldLayer
CIngameEvent_10thAnniversary
CIngameEvent_Base
CIngameEvent_Crownfall
CIngameEvent_Diretide2020
CIngameEvent_DotaPlus
CIngameEvent_DotaPrime
CIngameEvent_FM2015
CIngameEvent_FM2016
CIngameEvent_FV2018
CIngameEvent_FV2019
Type
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to search
Dota 2
server
CGameScriptedMoveData
CGameScriptedMoveData
m_vAccumulatedRootMotion
:
Vector
0 (0x00)
m_angAccumulatedRootMotionRotation
:
QAngle
12 (0x0C)
m_vSrc
:
VectorWS
24 (0x18)
m_angSrc
:
QAngle
36 (0x24)
m_angCurrent
:
QAngle
48 (0x30)
m_flLockedSpeed
:
float32
= -1
60 (0x3C)
m_flAngRate
:
float32
64 (0x40)
m_flDuration
:
float32
68 (0x44)
m_flStartTime
:
GameTime_t
72 (0x48)
m_bActive
:
bool
76 (0x4C)
m_bTeleportOnEnd
:
bool
77 (0x4D)
m_bIgnoreRotation
:
bool
78 (0x4E)
m_bSuccess
:
bool
= true
79 (0x4F)
m_nForcedCrouchState
:
ForcedCrouchState_t
= "FORCEDCROUCH_NONE"
80 (0x50)
m_bIgnoreCollisions
:
bool
84 (0x54)
m_vDest
:
Vector
88 (0x58)
m_angDst
:
QAngle
100 (0x64)
m_hDestEntity
:
CHandle
<
CBaseEntity
>
112 (0x70)
Also in
Counter-Strike 2
Deadlock