Source 2 Viewer
  • CFuncRotating
  • CFuncRotator
  • CFuncRotator::Rotate_t
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CGameChoreoServices
  • CGameGibManager
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGenericConstraint
  • CGenericShapeProxy
  • CGlowProperty
  • CGunTarget
  • CHeadLookParams
  • CHeadLookParams::HeadLookPriority_t
  • CHeroStatueLiked
  • CHeroesPerPlayer
  • CHitboxComponent
  • CHorizontalMotionController
  • CInfoChoreoAnchor
  • CInfoChoreoAnchorPosition
  • CInfoChoreoLocatorShapeType_t
  • CInfoCourierSpawn
  • CInfoCourierSpawnDire
  • CInfoCourierSpawnDire1
  • CInfoCourierSpawnDire2
  • CInfoCourierSpawnDire3
  • CInfoCourierSpawnDire4
  • CInfoCourierSpawnDire5
  • CInfoCourierSpawnRadiant
  • CInfoCourierSpawnRadiant1
  • CInfoCourierSpawnRadiant2
  • CInfoCourierSpawnRadiant3
  • CInfoCourierSpawnRadiant4
  • CInfoCourierSpawnRadiant5
  • CInfoData
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoGameEventProxy
  • CInfoInstructorHintTarget
  • CInfoInteraction
  • CInfoLandmark
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoPlayerStart
  • CInfoPlayerStartBadGuys
  • CInfoPlayerStartDota
  • CInfoPlayerStartGoodGuys
  • CInfoSpawnGroupLandmark
  • CInfoSpawnGroupLoadUnload
  • CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_load
  • CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_unload
  • CInfoTarget
  • CInfoTargetServerOnly
  • CInfoTeleportDestination
  • CInfoVisibilityBox
  • CInfoWorldLayer
  • CIngameEvent_10thAnniversary
  • CIngameEvent_Base
  • CIngameEvent_Crownfall
  • CIngameEvent_Diretide2020
  • CIngameEvent_DotaPlus
  • CIngameEvent_DotaPrime
  • CIngameEvent_FM2015
  • CIngameEvent_FM2016
  • CIngameEvent_FV2018
  • CIngameEvent_FV2019
Type / to search
  1. Dota 2
  2. server
  3. CGameScriptedMoveData

CGameScriptedMoveData

  • m_vAccumulatedRootMotion: Vector0 (0x00)
  • m_angAccumulatedRootMotionRotation: QAngle12 (0x0C)
  • m_vSrc: VectorWS24 (0x18)
  • m_angSrc: QAngle36 (0x24)
  • m_angCurrent: QAngle48 (0x30)
  • m_flLockedSpeed: float32 = -160 (0x3C)
  • m_flAngRate: float3264 (0x40)
  • m_flDuration: float3268 (0x44)
  • m_flStartTime: GameTime_t72 (0x48)
  • m_bActive: bool76 (0x4C)
  • m_bTeleportOnEnd: bool77 (0x4D)
  • m_bIgnoreRotation: bool78 (0x4E)
  • m_bSuccess: bool = true79 (0x4F)
  • m_nForcedCrouchState: ForcedCrouchState_t = "FORCEDCROUCH_NONE"80 (0x50)
  • m_bIgnoreCollisions: bool84 (0x54)
  • m_vDest: Vector88 (0x58)
  • m_angDst: QAngle100 (0x64)
  • m_hDestEntity: CHandle< CBaseEntity >112 (0x70)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.