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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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18,139
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Enums
938
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22
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14,143
CFuncRotator
CFuncRotator::Rotate_t
CFuncRotator::RotationAxis_t
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGenericConstraint
CGenericLogicPlayerProxy
CGenericShapeProxy
CGlowProperty
CGunTarget
CHeadLookParams
CHeadLookParams::HeadLookPriority_t
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CHorizontalMotionController
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoCourierSpawn
CInfoCourierSpawnDire
CInfoCourierSpawnDire1
CInfoCourierSpawnDire2
CInfoCourierSpawnDire3
CInfoCourierSpawnDire4
CInfoCourierSpawnDire5
CInfoCourierSpawnRadiant
CInfoCourierSpawnRadiant1
CInfoCourierSpawnRadiant2
CInfoCourierSpawnRadiant3
CInfoCourierSpawnRadiant4
CInfoCourierSpawnRadiant5
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintTarget
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerStart
CInfoPlayerStartBadGuys
CInfoPlayerStartDota
CInfoPlayerStartGoodGuys
CInfoScoutSpawnDire
CInfoScoutSpawnRadiant
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_load
CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_unload
CInfoTarget
CInfoTargetServerOnly
CInfoTeleportDestination
CInfoVisibilityBox
CInfoWorldLayer
CIngameEvent_10thAnniversary
CIngameEvent_Base
CIngameEvent_Crownfall
CIngameEvent_DarkCarnival
CIngameEvent_Diretide2020
CIngameEvent_DotaPlus
CIngameEvent_DotaPrime
CIngameEvent_FM2015
Type
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Dota 2
server
CGameScriptedMoveData
CGameScriptedMoveData
116 bytes (0x74), align 4
Source
Also in
Counter-Strike 2
Deadlock
Fields
Name
Type
Offset
m_vAccumulatedRootMotion
Vector
0
0x00
m_angAccumulatedRootMotionRotation
QAngle
12
0x0C
m_vSrc
VectorWS
24
0x18
m_angSrc
QAngle
36
0x24
m_angCurrent
QAngle
48
0x30
m_flLockedSpeed
float32
= -1
60
0x3C
m_flAngRate
float32
64
0x40
m_flDuration
float32
68
0x44
m_flStartTime
GameTime_t
72
0x48
m_bActive
bool
76
0x4C
m_bTeleportOnEnd
bool
77
0x4D
m_bIgnoreRotation
bool
78
0x4E
m_bSuccess
bool
= true
79
0x4F
m_nForcedCrouchState
ForcedCrouchState_t
= "FORCEDCROUCH_NONE"
80
0x50
m_bIgnoreCollisions
bool
84
0x54
m_vDest
Vector
88
0x58
m_angDst
QAngle
100
0x64
m_hDestEntity
CHandle
<
CBaseEntity
>
112
0x70