Source 2 Viewer
CGameChoreoServices
CGameGibManager
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGlowProperty
CGradientFog
CGunTarget
CHandleDummy
CHandleTest
CHitboxComponent
CIcePathShardGenerator
CInWorldKeyBindPanel
CInfoAbilityTestBot
CInfoCitadelHideout
CInfoCoverPoint
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoHeroTestingController
CInfoHeroTestingPoint
CInfoInstructorHintTarget
CInfoInteraction
CInfoLadderDismount
CInfoLandmark
CInfoMidBossSpawn
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerStart
CInfoPortalLink
CInfoRemarkable
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetServerOnly
CInfoTeamSpawn
CInfoTeleportDestination
CInfoTrooperBossSpawn
CInfoTrooperNeutralCamp
CInfoTrooperNeutralSpawn
CInfoTrooperSpawn
CInfoTutorialController
CInfoTutorialPoint
CInfoVisibilityBox
CInfoWorldLayer
CInstancedSceneEntity
CInstructorEventEntity
CItem
CItemAOERootVData
CItemAOESilenceAuraVData
CItemAOESilenceModifierVData
CItemCapacitor
CItemCapacitorVData
CItemCrate
CItemCrateSpawn
CItemExplosiveBarrel
CItemFlare
CItemGeneric
CItemGenericTriggerHelper
CItemHauntingScream
Type
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to search
Deadlock
server
CGameScriptedMoveData
CGameScriptedMoveData
m_vAccumulatedRootMotion
:
Vector
0 (0x00)
m_angAccumulatedRootMotionRotation
:
QAngle
12 (0x0C)
m_vSrc
:
VectorWS
24 (0x18)
m_angSrc
:
QAngle
36 (0x24)
m_angCurrent
:
QAngle
48 (0x30)
m_flLockedSpeed
:
float32
= -1
60 (0x3C)
m_flAngRate
:
float32
64 (0x40)
m_flDuration
:
float32
68 (0x44)
m_flStartTime
:
GameTime_t
72 (0x48)
m_bActive
:
bool
76 (0x4C)
m_bTeleportOnEnd
:
bool
77 (0x4D)
m_bIgnoreRotation
:
bool
78 (0x4E)
m_bSuccess
:
bool
= true
79 (0x4F)
m_nForcedCrouchState
:
ForcedCrouchState_t
= "FORCEDCROUCH_NONE"
80 (0x50)
m_bIgnoreCollisions
:
bool
84 (0x54)
m_vDest
:
Vector
88 (0x58)
m_angDst
:
QAngle
100 (0x64)
m_hDestEntity
:
CHandle
<
CBaseEntity
>
112 (0x70)
Also in
Counter-Strike 2
Dota 2