Source 2 Viewer
  • CGameChoreoServices
  • CGameGibManager
  • CGameModifier_BodyGroupChoice
  • CGameModifier_DisableGravity
  • CGameModifier_FireConCommand
  • CGameModifier_FireConCommandVData
  • CGameModifier_FireUserEntityIO
  • CGameModifier_FireUserEntityIOVData
  • CGameModifier_OverrideTargetIdentifier
  • CGameModifier_PlayEffectOnDeath
  • CGameModifier_SetModelScale
  • CGameModifier_SetMoveType
  • CGameModifier_VehicleTopSpeedScale
  • CGamePlayerEquip
  • CGamePlayerZone
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGameText
  • CGenericConstraint
  • CGlowProperty
  • CGradientFog
  • CGunTarget
  • CHandleDummy
  • CHandleTest
  • CHitboxComponent
  • CIcePathShardGenerator
  • CInWorldKeyBindPanel
  • CInfoAbilityTestBot
  • CInfoCitadelHideout
  • CInfoCoverPoint
  • CInfoData
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoGameEventProxy
  • CInfoHeroTestingController
  • CInfoHeroTestingPoint
  • CInfoInstructorHintTarget
  • CInfoInteraction
  • CInfoLadderDismount
  • CInfoLandmark
  • CInfoMidBossSpawn
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoPlayerStart
  • CInfoPortalLink
  • CInfoRemarkable
  • CInfoSpawnGroupLandmark
  • CInfoSpawnGroupLoadUnload
  • CInfoTarget
  • CInfoTargetServerOnly
  • CInfoTeamSpawn
  • CInfoTeleportDestination
  • CInfoTrooperBossSpawn
  • CInfoTrooperNeutralCamp
  • CInfoTrooperNeutralSpawn
  • CInfoTrooperSpawn
  • CInfoTutorialController
  • CInfoTutorialPoint
  • CInfoVisibilityBox
  • CInfoWorldLayer
  • CInstancedSceneEntity
  • CInstructorEventEntity
  • CItem
  • CItemAOERootVData
  • CItemAOESilenceAuraVData
  • CItemAOESilenceModifierVData
  • CItemCapacitor
  • CItemCapacitorVData
  • CItemCrate
  • CItemCrateSpawn
  • CItemExplosiveBarrel
  • CItemFlare
  • CItemGeneric
  • CItemGenericTriggerHelper
  • CItemHauntingScream
Type / to search
  1. Deadlock
  2. server
  3. CGameScriptedMoveData

CGameScriptedMoveData

  • m_vAccumulatedRootMotion: Vector0 (0x00)
  • m_angAccumulatedRootMotionRotation: QAngle12 (0x0C)
  • m_vSrc: VectorWS24 (0x18)
  • m_angSrc: QAngle36 (0x24)
  • m_angCurrent: QAngle48 (0x30)
  • m_flLockedSpeed: float32 = -160 (0x3C)
  • m_flAngRate: float3264 (0x40)
  • m_flDuration: float3268 (0x44)
  • m_flStartTime: GameTime_t72 (0x48)
  • m_bActive: bool76 (0x4C)
  • m_bTeleportOnEnd: bool77 (0x4D)
  • m_bIgnoreRotation: bool78 (0x4E)
  • m_bSuccess: bool = true79 (0x4F)
  • m_nForcedCrouchState: ForcedCrouchState_t = "FORCEDCROUCH_NONE"80 (0x50)
  • m_bIgnoreCollisions: bool84 (0x54)
  • m_vDest: Vector88 (0x58)
  • m_angDst: QAngle100 (0x64)
  • m_hDestEntity: CHandle< CBaseEntity >112 (0x70)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.