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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CGameText
CGenericConstraint
CGenericLogicPlayerProxy
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHandleDummy
CHandleTest
CHitboxComponent
CIcePathShardGenerator
CInWorldKeyBindPanel
CInfoAbilityTestBot
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoCitadelHelperLocation
CInfoCitadelHideout
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoHeroTestingController
CInfoHeroTestingPoint
CInfoInstructorHintTarget
CInfoKOTHSpawnLocation
CInfoLadderDismount
CInfoLandmark
CInfoMidBossSpawn
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CInfoParticleTarget
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CInstancedSceneEntity
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CItem
CItemAOERootVData
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Type
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Deadlock
server
CPointEntity
CInfoDynamicShadowHint
CInfoDynamicShadowHint
info_dynamic_shadow_hint
1224 bytes (0x04C8), align 8
Source
Inherits
CPointEntity
CBaseEntity
CEntityInstance
Derived classes
CInfoDynamicShadowHintBox
Also in
client
Counter-Strike 2
differs
Dota 2
differs
Half-Life: Alyx
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x04AF
m_bDisabled
bool
1200
0x04B0
m_flRange
float32
1204
0x04B4
m_nImportance
int32
1208
0x04B8
m_nLightChoice
int32
1212
0x04BC
m_hLight
CHandle
<
CBaseEntity
>
1216
0x04C0
info_dynamic_shadow_hint
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
StartDisabled
bool
m_bDisabled
range
float32
m_flRange
importance
int32
m_nImportance
lightchoice
int32
m_nLightChoice
Inputs
Declared here
With inherited
Name
Pulse
Description
Inherited inputs
Disable
()
—
Enable
()
—
Outputs
Declared here
With inherited
Inherited outputs