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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGenericLogicPlayerProxy
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHandleDummy
CHandleTest
CHitboxComponent
CIcePathShardGenerator
CInWorldKeyBindPanel
CInfoAbilityTestBot
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoCitadelHelperLocation
CInfoCitadelHideout
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoHeroTestingController
CInfoHeroTestingPoint
CInfoInstructorHintTarget
CInfoKOTHSpawnLocation
CInfoLadderDismount
CInfoLandmark
CInfoMidBossSpawn
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerStart
CInfoPortalLink
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetServerOnly
CInfoTeamSpawn
CInfoTeleportDestination
CInfoTrooperBossSpawn
CInfoTrooperNeutralCamp
CInfoTrooperNeutralSpawn
CInfoTrooperSpawn
CInfoTutorialController
CInfoTutorialPoint
CInfoVisibilityBox
CInfoWorldLayer
CInstancedSceneEntity
CInstructorEventEntity
CItem
CItemAOERootVData
CItemAOESilenceAuraVData
CItemAOESilenceModifierVData
CItemCapacitor
CItemCapacitorVData
CItemCrate
CItemCrateSpawn
CItemExplosiveBarrel
CItemGeneric
CItemGenericTriggerHelper
CItemHauntingScream
CItemHauntingScreamVData
CItemMetalSkinVData
CItemMysticReverb
CItemPhantomStrike_VData
CItemPowerShardVData
CItemRefresherVData
CItemShrink_RayVData
CItemSilenceGlyph
CItemSilenceGlyphVData
CItemSingleTargetStunVData
CItemSmokeBombPreCastModifierVData
CItemSoda
CItemStimPakVData
Type
/
to search schemas
Deadlock
server
CInfoChoreoAnchorPosition
CInfoChoreoAnchorPosition
80 bytes (0x50), align 16
Source
Used by fields
CInfoChoreoAnchor
m_vecTargetEntries
CInfoChoreoAnchor
m_vecTargetWarps
CInfoChoreoAnchor
m_vecTargetExits
Also in
Counter-Strike 2
differs
Dota 2
Fields
Name
Type
Offset
m_vOriginLS
Vector
0
0x00
m_qAnglesLS
Quaternion
16
0x10
m_vExtentsMin
Vector
= [0,-20,0]
32
0x20
m_vExtentsMax
Vector
= [0,20,0]
44
0x2C
m_flRadius
float32
= 12
56
0x38
m_flToleranceAngle
float32
60
0x3C
m_bOnlyWarpPosition
bool
64
0x40
m_hParent
CHandle
<
CBaseEntity
>
68
0x44
m_nShapeType
CInfoChoreoLocatorShapeType_t
= "POINT"
72
0x48