Source 2 Viewer
  • CFuncRotator
  • CFuncRotator::Rotate_t
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CGameChoreoServices
  • CGameGibManager
  • CGameRules
  • CGameRulesProxy
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGameScriptedMoveData
  • CGameScriptedMoveDef_t
  • CGenericConstraint
  • CGenericShapeProxy
  • CGlowProperty
  • CGunTarget
  • CHeadLookParams
  • CHeadLookParams::HeadLookPriority_t
  • CHeroStatueLiked
  • CHeroesPerPlayer
  • CHitboxComponent
  • CHorizontalMotionController
  • CInfoChoreoAnchor
  • CInfoChoreoAnchorPosition
  • CInfoChoreoLocatorShapeType_t
  • CInfoCourierSpawn
  • CInfoCourierSpawnDire
  • CInfoCourierSpawnDire1
  • CInfoCourierSpawnDire2
  • CInfoCourierSpawnDire3
  • CInfoCourierSpawnDire4
  • CInfoCourierSpawnDire5
  • CInfoCourierSpawnRadiant
  • CInfoCourierSpawnRadiant1
  • CInfoCourierSpawnRadiant2
  • CInfoCourierSpawnRadiant3
  • CInfoCourierSpawnRadiant4
  • CInfoCourierSpawnRadiant5
  • CInfoData
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoGameEventProxy
  • CInfoInstructorHintTarget
  • CInfoInteraction
  • CInfoLandmark
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoPlayerStart
  • CInfoPlayerStartBadGuys
  • CInfoPlayerStartDota
  • CInfoPlayerStartGoodGuys
  • CInfoSpawnGroupLandmark
  • CInfoSpawnGroupLoadUnload
  • CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_load
  • CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_unload
  • CInfoTarget
  • CInfoTargetServerOnly
  • CInfoTeleportDestination
  • CInfoVisibilityBox
  • CInfoWorldLayer
  • CIngameEvent_10thAnniversary
  • CIngameEvent_Base
  • CIngameEvent_Crownfall
  • CIngameEvent_Diretide2020
  • CIngameEvent_DotaPlus
  • CIngameEvent_DotaPrime
  • CIngameEvent_FM2015
  • CIngameEvent_FM2016
  • CIngameEvent_FV2018
  • CIngameEvent_FV2019
  • CIngameEvent_FV2023
Type / to search
  1. Dota 2
  2. server
  3. CGameScriptedMoveDef_t

CGameScriptedMoveDef_t

  • m_vDestOffset: Vector0 (0x00)
  • m_hDestEntity: CHandle< CBaseEntity >12 (0x0C)
  • m_angDest: QAngle16 (0x10)
  • m_flDuration: float3228 (0x1C)
  • m_flAngRate: float3232 (0x20)
  • m_flMoveSpeed: float3236 (0x24)
  • m_bAimDisabled: bool40 (0x28)
  • m_bIgnoreRotation: bool41 (0x29)
  • m_nForcedCrouchState: ForcedCrouchState_t44 (0x2C)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.