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Type / to search
  1. Deadlock
  2. server
  3. CLogicalEntity
  4. CPhysMotor

CPhysMotor

Inherits from (82 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_nameAttach: CUtlSymbolLarge1184 (0x04A0)
  • m_nameAnchor: CUtlSymbolLarge1192 (0x04A8)
  • m_hAttachedObject: CHandle< CBaseEntity >1200 (0x04B0)
  • m_hAnchorObject: CHandle< CBaseEntity >1204 (0x04B4)
  • m_spinUp: float321208 (0x04B8)
  • m_spinDown: float321212 (0x04BC)
  • m_flMotorFriction: float321216 (0x04C0)
  • m_additionalAcceleration: float321220 (0x04C4)
  • m_angularAcceleration: float321224 (0x04C8)
  • m_flTorqueScale: float321228 (0x04CC)
  • m_flTargetSpeed: float321232 (0x04D0)
  • m_flSpeedWhenSpinUpOrSpinDownStarted: float321236 (0x04D4)
  • m_pFixedWorldBody: IPhysicsBody*1240 (0x04D8)
    MPhysPtr
  • m_pMotorJoint: IPhysicsJoint*1248 (0x04E0)
    MPhysPtr
  • m_motor: CMotorController1256 (0x04E8)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.