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CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPathfindInDirectionData
CPathfindLocalData
CPathfindRandomData
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
Type
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Deadlock
server
CLogicalEntity
CPhysMotor
CPhysMotor
Inherits from (82 fields)
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_nameAttach
:
CUtlSymbolLarge
1184 (0x04A0)
m_nameAnchor
:
CUtlSymbolLarge
1192 (0x04A8)
m_hAttachedObject
:
CHandle
<
CBaseEntity
>
1200 (0x04B0)
m_hAnchorObject
:
CHandle
<
CBaseEntity
>
1204 (0x04B4)
m_spinUp
:
float32
1208 (0x04B8)
m_spinDown
:
float32
1212 (0x04BC)
m_flMotorFriction
:
float32
1216 (0x04C0)
m_additionalAcceleration
:
float32
1220 (0x04C4)
m_angularAcceleration
:
float32
1224 (0x04C8)
m_flTorqueScale
:
float32
1228 (0x04CC)
m_flTargetSpeed
:
float32
1232 (0x04D0)
m_flSpeedWhenSpinUpOrSpinDownStarted
:
float32
1236 (0x04D4)
m_pFixedWorldBody
:
IPhysicsBody
*
1240 (0x04D8)
MPhysPtr
m_pMotorJoint
:
IPhysicsJoint
*
1248 (0x04E0)
MPhysPtr
m_motor
:
CMotorController
1256 (0x04E8)
Also in
Counter-Strike 2
Dota 2