Source 2 Viewer
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Airheart_FloatingBomb
CProjectile_Airheart_Package
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
Type
/
to search
Deadlock
server
CBreakableProp
CPhysicsProp
CPhysicsProp
MNetworkExcludeByName
"m_flexWeight"
"m_animationController.m_flPlaybackRate"
MNetworkExcludeByUserGroup
"m_flPoseParameter"
"overlay_vars"
expand…
Inherits from (175 fields)
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_MotionEnabled
:
CEntityIOOutput
3104 (0x0C20)
m_OnAwakened
:
CEntityIOOutput
3128 (0x0C38)
m_OnAwake
:
CEntityIOOutput
3152 (0x0C50)
m_OnAsleep
:
CEntityIOOutput
3176 (0x0C68)
m_OnPlayerUse
:
CEntityIOOutput
3200 (0x0C80)
m_OnOutOfWorld
:
CEntityIOOutput
3224 (0x0C98)
m_OnPlayerPickup
:
CEntityIOOutput
3248 (0x0CB0)
m_bForceNavIgnore
:
bool
3272 (0x0CC8)
m_bNoNavmeshBlocker
:
bool
3273 (0x0CC9)
m_bForceNpcExclude
:
bool
3274 (0x0CCA)
m_massScale
:
float32
3276 (0x0CCC)
m_buoyancyScale
:
float32
3280 (0x0CD0)
m_damageType
:
int32
3284 (0x0CD4)
m_damageToEnableMotion
:
int32
3288 (0x0CD8)
m_flForceToEnableMotion
:
float32
3292 (0x0CDC)
m_bThrownByPlayer
:
bool
3296 (0x0CE0)
m_bDroppedByPlayer
:
bool
3297 (0x0CE1)
m_bTouchedByPlayer
:
bool
3298 (0x0CE2)
m_bFirstCollisionAfterLaunch
:
bool
3299 (0x0CE3)
m_bHasBeenAwakened
:
bool
3300 (0x0CE4)
MNotSaved
m_bIsOverrideProp
:
bool
3301 (0x0CE5)
MNotSaved
m_flLastBurn
:
GameTime_t
3304 (0x0CE8)
m_nDynamicContinuousContactBehavior
:
DynamicContinuousContactBehavior_t
3308 (0x0CEC)
m_fNextCheckDisableMotionContactsTime
:
GameTime_t
3312 (0x0CF0)
MNotSaved
m_iInitialGlowState
:
int32
3316 (0x0CF4)
m_nGlowRange
:
int32
3320 (0x0CF8)
m_nGlowRangeMin
:
int32
3324 (0x0CFC)
m_glowColor
:
Color
3328 (0x0D00)
m_bShouldAutoConvertBackFromDebris
:
bool
3332 (0x0D04)
m_bMuteImpactEffects
:
bool
3333 (0x0D05)
m_nNavObstacleType
:
INavObstacle::NavObstacleType_t
3336 (0x0D08)
m_bUpdateNavWhenMoving
:
bool
3340 (0x0D0C)
m_bForceNavObstacleCut
:
bool
3341 (0x0D0D)
m_bAllowObstacleConvexHullMerging
:
bool
3342 (0x0D0E)
m_bAcceptDamageFromHeldObjects
:
bool
3343 (0x0D0F)
m_bEnableUseOutput
:
bool
3344 (0x0D10)
m_CrateType
:
CPhysicsProp::CrateType_t
3348 (0x0D14)
m_strItemClass
:
CUtlSymbolLarge
[4]
3352 (0x0D18)
m_nItemCount
:
int32
[4]
3384 (0x0D38)
m_bRemovableForAmmoBalancing
:
bool
3400 (0x0D48)
m_bAwake
:
bool
3401 (0x0D49)
MNetworkEnable
m_bAttachedToReferenceFrame
:
bool
3402 (0x0D4A)
Referenced by (5)
CItemCrate
CItemParachute
CPhysicsPropOverride
CPhysicsPropRespawnable
CShatterGlassShardPhysics
Also in
client.dll
Counter-Strike 2
Dota 2