Source 2 Viewer
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Airheart_FloatingBomb
CProjectile_Airheart_Package
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
Type
/
to search
Deadlock
server
CBreakableProp
CPhysicsProp
CPhysicsProp
MNetworkExcludeByName
"m_flexWeight"
"m_animationController.m_flPlaybackRate"
MNetworkExcludeByUserGroup
"m_flPoseParameter"
"overlay_vars"
expand…
Inherits from (175 fields)
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_MotionEnabled
:
CEntityIOOutput
3120 (0x0C30)
m_OnAwakened
:
CEntityIOOutput
3144 (0x0C48)
m_OnAwake
:
CEntityIOOutput
3168 (0x0C60)
m_OnAsleep
:
CEntityIOOutput
3192 (0x0C78)
m_OnPlayerUse
:
CEntityIOOutput
3216 (0x0C90)
m_OnOutOfWorld
:
CEntityIOOutput
3240 (0x0CA8)
m_OnPlayerPickup
:
CEntityIOOutput
3264 (0x0CC0)
m_bForceNavIgnore
:
bool
3288 (0x0CD8)
m_bNoNavmeshBlocker
:
bool
3289 (0x0CD9)
m_bForceNpcExclude
:
bool
3290 (0x0CDA)
m_massScale
:
float32
3292 (0x0CDC)
m_buoyancyScale
:
float32
3296 (0x0CE0)
m_damageType
:
int32
3300 (0x0CE4)
m_damageToEnableMotion
:
int32
3304 (0x0CE8)
m_flForceToEnableMotion
:
float32
3308 (0x0CEC)
m_bThrownByPlayer
:
bool
3312 (0x0CF0)
m_bDroppedByPlayer
:
bool
3313 (0x0CF1)
m_bTouchedByPlayer
:
bool
3314 (0x0CF2)
m_bFirstCollisionAfterLaunch
:
bool
3315 (0x0CF3)
m_bHasBeenAwakened
:
bool
3316 (0x0CF4)
MNotSaved
m_bIsOverrideProp
:
bool
3317 (0x0CF5)
MNotSaved
m_flLastBurn
:
GameTime_t
3320 (0x0CF8)
m_nDynamicContinuousContactBehavior
:
DynamicContinuousContactBehavior_t
3324 (0x0CFC)
m_fNextCheckDisableMotionContactsTime
:
GameTime_t
3328 (0x0D00)
MNotSaved
m_iInitialGlowState
:
int32
3332 (0x0D04)
m_nGlowRange
:
int32
3336 (0x0D08)
m_nGlowRangeMin
:
int32
3340 (0x0D0C)
m_glowColor
:
Color
3344 (0x0D10)
m_bShouldAutoConvertBackFromDebris
:
bool
3348 (0x0D14)
m_bMuteImpactEffects
:
bool
3349 (0x0D15)
m_nNavObstacleType
:
INavObstacle::NavObstacleType_t
3352 (0x0D18)
m_bUpdateNavWhenMoving
:
bool
3356 (0x0D1C)
m_bForceNavObstacleCut
:
bool
3357 (0x0D1D)
m_bAllowObstacleConvexHullMerging
:
bool
3358 (0x0D1E)
m_bAcceptDamageFromHeldObjects
:
bool
3359 (0x0D1F)
m_bEnableUseOutput
:
bool
3360 (0x0D20)
m_CrateType
:
CPhysicsProp::CrateType_t
3364 (0x0D24)
m_strItemClass
:
CUtlSymbolLarge
[4]
3368 (0x0D28)
m_nItemCount
:
int32
[4]
3400 (0x0D48)
m_bRemovableForAmmoBalancing
:
bool
3416 (0x0D58)
m_bAwake
:
bool
3417 (0x0D59)
MNetworkEnable
m_bAttachedToReferenceFrame
:
bool
3418 (0x0D5A)
Referenced by (5)
CItemCrate
CItemParachute
CPhysicsPropOverride
CPhysicsPropRespawnable
CShatterGlassShardPhysics
Also in
client.dll
Counter-Strike 2
Dota 2