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CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Airheart_FloatingBomb
CProjectile_Airheart_Package
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_Priest_SlideTrap_Projectile
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAIVolumetricEventAPI
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_ScriptedSequence
Type
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to search
Deadlock
server
CBaseClientUIEntity
CPointClientUIWorldPanel
CPointClientUIWorldPanel
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"bool m_bIgnoreInput"
"bool m_bLit"
"bool m_bFollowPlayerAcrossTeleport"
"float m_flWidth"
expand…
Inherits from (134 fields)
CBaseClientUIEntity
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bIgnoreInput
:
bool
2272 (0x08E0)
MNetworkEnable
m_bLit
:
bool
2273 (0x08E1)
MNetworkEnable
m_bFollowPlayerAcrossTeleport
:
bool
2274 (0x08E2)
MNetworkEnable
m_flWidth
:
float32
2276 (0x08E4)
MNetworkEnable
m_flHeight
:
float32
2280 (0x08E8)
MNetworkEnable
m_flDPI
:
float32
2284 (0x08EC)
MNetworkEnable
m_flInteractDistance
:
float32
2288 (0x08F0)
MNetworkEnable
m_flDepthOffset
:
float32
2292 (0x08F4)
MNetworkEnable
m_unOwnerContext
:
uint32
2296 (0x08F8)
MNetworkEnable
m_unHorizontalAlign
:
uint32
2300 (0x08FC)
MNetworkEnable
m_unVerticalAlign
:
uint32
2304 (0x0900)
MNetworkEnable
m_unOrientation
:
uint32
2308 (0x0904)
MNetworkEnable
m_bAllowInteractionFromAllSceneWorlds
:
bool
2312 (0x0908)
MNetworkEnable
m_vecCSSClasses
:
CNetworkUtlVectorBase
<
CUtlSymbolLarge
>
2320 (0x0910)
MNetworkEnable
m_bOpaque
:
bool
2344 (0x0928)
MNetworkEnable
m_bNoDepth
:
bool
2345 (0x0929)
MNetworkEnable
m_bVisibleWhenParentNoDraw
:
bool
2346 (0x092A)
MNetworkEnable
m_bRenderBackface
:
bool
2347 (0x092B)
MNetworkEnable
m_bUseOffScreenIndicator
:
bool
2348 (0x092C)
MNetworkEnable
m_bExcludeFromSaveGames
:
bool
2349 (0x092D)
MNetworkEnable
m_bGrabbable
:
bool
2350 (0x092E)
MNetworkEnable
m_bOnlyRenderToTexture
:
bool
2351 (0x092F)
MNetworkEnable
m_bDisableMipGen
:
bool
2352 (0x0930)
MNetworkEnable
m_nExplicitImageLayout
:
int32
2356 (0x0934)
MNetworkEnable
Referenced by (2)
CInWorldKeyBindPanel
CPointClientUIWorldTextPanel
Also in
client.dll
Counter-Strike 2
Dota 2