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CPhysicsSpring
CPlatTrigger
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointPush
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPulseFuncs_GameParticleManager
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneCriteria
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CSceneOpportunity
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmoothFunc
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Dota 2
server
CBaseClientUIEntity
CPointClientUIWorldPanel
CPointClientUIWorldPanel
MEntityAllowsPortraitWorldSpawn
Inherits from (146 fields)
CBaseClientUIEntity
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bIgnoreInput
:
bool
2256 (0x08D0)
m_bLit
:
bool
2257 (0x08D1)
m_bFollowPlayerAcrossTeleport
:
bool
2258 (0x08D2)
m_flWidth
:
float32
2260 (0x08D4)
m_flHeight
:
float32
2264 (0x08D8)
m_flDPI
:
float32
2268 (0x08DC)
m_flInteractDistance
:
float32
2272 (0x08E0)
m_flDepthOffset
:
float32
2276 (0x08E4)
m_unOwnerContext
:
uint32
2280 (0x08E8)
m_unHorizontalAlign
:
uint32
2284 (0x08EC)
m_unVerticalAlign
:
uint32
2288 (0x08F0)
m_unOrientation
:
uint32
2292 (0x08F4)
m_bAllowInteractionFromAllSceneWorlds
:
bool
2296 (0x08F8)
m_vecCSSClasses
:
CNetworkUtlVectorBase
<
CUtlSymbolLarge
>
2304 (0x0900)
m_bOpaque
:
bool
2328 (0x0918)
m_bNoDepth
:
bool
2329 (0x0919)
m_bVisibleWhenParentNoDraw
:
bool
2330 (0x091A)
m_bRenderBackface
:
bool
2331 (0x091B)
m_bUseOffScreenIndicator
:
bool
2332 (0x091C)
m_bExcludeFromSaveGames
:
bool
2333 (0x091D)
m_bGrabbable
:
bool
2334 (0x091E)
m_bOnlyRenderToTexture
:
bool
2335 (0x091F)
m_bDisableMipGen
:
bool
2336 (0x0920)
m_nExplicitImageLayout
:
int32
2340 (0x0924)
Referenced by (1)
CPointClientUIWorldTextPanel
Also in
client.dll
Counter-Strike 2
Deadlock