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CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPlatTrigger
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointPush
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPulseFuncs_GameParticleManager
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneCriteria
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CSceneOpportunity
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
Type
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Dota 2
server
CBaseEntity
CPointCamera
CPointCamera
MEntityAllowsPortraitWorldSpawn
Inherits from (88 fields)
CBaseEntity
CEntityInstance
expand fields
m_FOV
:
float32
1176 (0x0498)
m_Resolution
:
float32
1180 (0x049C)
m_bFogEnable
:
bool
1184 (0x04A0)
m_FogColor
:
Color
1185 (0x04A1)
m_flFogStart
:
float32
1192 (0x04A8)
m_flFogEnd
:
float32
1196 (0x04AC)
m_flFogMaxDensity
:
float32
1200 (0x04B0)
m_bActive
:
bool
1204 (0x04B4)
m_bUseScreenAspectRatio
:
bool
1205 (0x04B5)
m_flAspectRatio
:
float32
1208 (0x04B8)
m_bNoSky
:
bool
1212 (0x04BC)
m_fBrightness
:
float32
1216 (0x04C0)
m_flZFar
:
float32
1220 (0x04C4)
m_flZNear
:
float32
1224 (0x04C8)
m_bCanHLTVUse
:
bool
1228 (0x04CC)
m_bAlignWithParent
:
bool
1229 (0x04CD)
m_flOverrideShadowFarZ
:
float32
1232 (0x04D0)
m_bDofEnabled
:
bool
1236 (0x04D4)
m_flDofNearBlurry
:
float32
1240 (0x04D8)
m_flDofNearCrisp
:
float32
1244 (0x04DC)
m_flDofFarCrisp
:
float32
1248 (0x04E0)
m_flDofFarBlurry
:
float32
1252 (0x04E4)
m_flDofTiltToGround
:
float32
1256 (0x04E8)
m_TargetFOV
:
float32
1260 (0x04EC)
m_DegreesPerSecond
:
float32
1264 (0x04F0)
m_bIsOn
:
bool
1268 (0x04F4)
m_pNext
:
CPointCamera
*
1272 (0x04F8)
MNotSaved
Referenced by (1)
CPointCameraVFOV
Also in
client.dll
Counter-Strike 2
Deadlock