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CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Airheart_FloatingBomb
CProjectile_Airheart_Package
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_Priest_SlideTrap_Projectile
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAIVolumetricEventAPI
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
Type
/
to search
Deadlock
server
CBaseEntity
CPointCamera
CPointCamera
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"float m_FOV"
"float m_Resolution"
"bool m_bFogEnable"
"Color m_FogColor"
expand…
Inherits from (82 fields)
CBaseEntity
CEntityInstance
expand fields
m_FOV
:
float32
1184 (0x04A0)
MNetworkEnable
m_Resolution
:
float32
1188 (0x04A4)
MNetworkEnable
m_bFogEnable
:
bool
1192 (0x04A8)
MNetworkEnable
m_FogColor
:
Color
1193 (0x04A9)
MNetworkEnable
m_flFogStart
:
float32
1200 (0x04B0)
MNetworkEnable
m_flFogEnd
:
float32
1204 (0x04B4)
MNetworkEnable
m_flFogMaxDensity
:
float32
1208 (0x04B8)
MNetworkEnable
m_bActive
:
bool
1212 (0x04BC)
MNetworkEnable
m_bUseScreenAspectRatio
:
bool
1213 (0x04BD)
MNetworkEnable
m_flAspectRatio
:
float32
1216 (0x04C0)
MNetworkEnable
m_bNoSky
:
bool
1220 (0x04C4)
MNetworkEnable
m_fBrightness
:
float32
1224 (0x04C8)
MNetworkEnable
m_flZFar
:
float32
1228 (0x04CC)
MNetworkEnable
m_flZNear
:
float32
1232 (0x04D0)
MNetworkEnable
m_bCanHLTVUse
:
bool
1236 (0x04D4)
MNetworkEnable
m_bAlignWithParent
:
bool
1237 (0x04D5)
MNetworkEnable
m_bDofEnabled
:
bool
1238 (0x04D6)
MNetworkEnable
m_flDofNearBlurry
:
float32
1240 (0x04D8)
MNetworkEnable
m_flDofNearCrisp
:
float32
1244 (0x04DC)
MNetworkEnable
m_flDofFarCrisp
:
float32
1248 (0x04E0)
MNetworkEnable
m_flDofFarBlurry
:
float32
1252 (0x04E4)
MNetworkEnable
m_flDofTiltToGround
:
float32
1256 (0x04E8)
MNetworkEnable
m_TargetFOV
:
float32
1260 (0x04EC)
m_DegreesPerSecond
:
float32
1264 (0x04F0)
m_bIsOn
:
bool
1268 (0x04F4)
m_pNext
:
CPointCamera
*
1272 (0x04F8)
MNotSaved
Referenced by (2)
CPointCameraVFOV
CPulseCell_LerpCameraSettings::CursorState_t
m_hCamera
Also in
client.dll
Counter-Strike 2
Dota 2