Source 2 Viewer
Game
Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas10,187ConVars & Commands6,276
Show
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointHurt
  • CPointModifierThinker
  • CPointOrient
  • CPointPrefab
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
  • CPointTeleport
  • CPointTemplate
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CPrecipitationVData
  • CProjectile_Boho_BouncyProjectile
  • CProjectile_Boho_SkipGrenade
  • CProjectile_BookwormDragon_Projectile
  • CProjectile_Doorman_Cart_Projectile
  • CProjectile_Familiar_MovingToAttach
  • CProjectile_GraveStone_Projectile
  • CProjectile_KnightChargeLeading_Projectile
  • CProjectile_KnightCharge_Projectile
  • CProjectile_Necro_HauntProjectile
  • CProjectile_Necro_ZombieWall_Projectile
  • CProjectile_Perched_Predator
  • CProjectile_PunkgoatTether
  • CProjectile_Rolling_FireBall
  • CProjectile_Rutger_Rocket
  • CProjectile_Stomp_Projectile
  • CProjectile_Synth_Barrage
  • CProjectile_Synth_PlasmaFlux
  • CPropAnimatingBreakable
  • CPropDataComponent
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseCell_ApplyAnimGraphParam
  • CPulseCell_ApplyAnimGraphParam::CursorState_t
  • CPulseCell_ApplyDynamicAttributeBase
  • CPulseCell_ApplyDynamicAttributeBase::CursorState_t
  • CPulseCell_ApplyDynamicAttributeEHandle
  • CPulseCell_ApplyDynamicAttributeInt
  • CPulseCell_ApplyDynamicAttributeString
  • CPulseCell_ApplyEntityFlags
  • CPulseCell_ApplyEntityFlags::CursorState_t
  • CPulseCell_ApplyGaitOverride
  • CPulseCell_ApplyModifier
  • CPulseCell_ApplyModifierBase
  • CPulseCell_ApplyModifierBase::CursorState_t
  • CPulseCell_ApplyModifierToMultiple
  • CPulseCell_ApplyModifierToMultiple::CursorState_t
  • CPulseCell_ApplyModifierToMultiple::ModifierTracking_t
  • CPulseCell_ApplyParent
  • CPulseCell_ApplyParent::CursorState_t
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlayDynamicVCD
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_PlayVCD::VCDEventCursorInfo_t
  • CPulseCell_Outflow_PlayVCDBase
  • CPulseCell_Outflow_PlayVOLine
  • CPulseCell_Outflow_PlayVOLine::CursorState_t
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_SoundEventStart
  • CPulseCell_Step_EntFire
  • CPulseCell_Step_FollowEntity
Type / to search schemas
  1. Deadlock
  2. server
  3. CEntitySubclassVDataBase
  4. CPrecipitationVData

CPrecipitationVData

752 bytes (0x02F0), align 8Source
Inherits
CEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
clientCounter-Strike 2Dota 2

Fields

NameTypeOffset
m_szParticlePrecipitationEffect
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
400x0028
m_szParticlePrecipitationPuddleEffect
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
2640x0108
m_szParticlePrecipitationPostEffect
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>>
4880x01E8
m_flInnerDistance
float32 = 32
7120x02C8
m_nAttachType
ParticleAttachment_t = "PATTACH_ABSORIGIN_FOLLOW"
7160x02CC
m_bBatchSameVolumeType
bool = true
7200x02D0
m_nRTEnvCP
int32 = -1
7240x02D4
m_nRTEnvCPComponent
int32
7280x02D8
m_szModifier
CUtlString
7360x02E0
m_nUseSnapshotFromSurfaceGraph
int32 = -1
7440x02E8
MPropertyDescription: "If set, we will populate a snapshot from the surface graph"
m_snapshotFilter
PrecipitationFilter_t
7480x02EC
Offsets are from Windows. Source revision 11100849 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.