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  • CPointHurt
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
  • CPointTeleport
  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointValueRemapperAPI
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CPrecipitationVData
  • CPropDataComponent
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlayDynamicVCD
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
  • CPulseCell_Outflow_PlayVCDBase
  • CPulseCell_Outflow_PlayVOLine
  • CPulseCell_Outflow_PlayVOLine::CursorState_t
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_SoundEventStart
  • CPulseCell_Step_EntFire
  • CPulseCell_Step_FollowEntity
  • CPulseCell_Step_SetAnimGraphParam
  • CPulseFuncs_GameParticleManager
  • CPulseGameBlackboard
  • CPulseGraphInstance_GameBlackboard
  • CPulseGraphInstance_ServerEntity
  • CPulsePhysicsConstraintsFuncs
  • CPulseServerCursor
  • CPulseServerFuncs
  • CPulseServerFuncs_Sounds
  • CPushable
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRectLight
  • CRelativeLocation
  • CRelativeTransform
  • CRenderComponent
  • CResponseQueue
  • CRetakeGameRules
  • CRevertSaved
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
  • CRotatorTarget
  • CRuleBrushEntity
  • CRuleEntity
  • CRulePointEntity
  • CSAdditionalMatchStats_t
  • CSAdditionalPerRoundStats_t
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSceneEntity
Type / to search
  1. Counter-Strike 2
  2. server
  3. CEntitySubclassVDataBase
  4. CPrecipitationVData

CPrecipitationVData

Inherits from (0 fields)
CEntitySubclassVDataBase
  • m_szParticlePrecipitationEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >40 (0x28)
  • m_szParticlePrecipitationPuddleEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >264 (0x0108)
  • m_szParticlePrecipitationPostEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >488 (0x01E8)
  • m_flInnerDistance: float32 = 32712 (0x02C8)
  • m_nAttachType: ParticleAttachment_t = "PATTACH_ABSORIGIN_FOLLOW"716 (0x02CC)
  • m_bBatchSameVolumeType: bool = true720 (0x02D0)
  • m_nRTEnvCP: int32 = -1724 (0x02D4)
  • m_nRTEnvCPComponent: int32728 (0x02D8)
  • m_szModifier: CUtlString736 (0x02E0)
  • m_nUseSnapshotFromSurfaceGraph: int32 = -1744 (0x02E8)
    MPropertyDescription: "If set, we will populate a snapshot from the surface graph"
  • m_snapshotFilter: PrecipitationFilter_t748 (0x02EC)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.