- Counter-Strike 2
- server
- CPulseCell_BaseYieldingInflow
- CPulseCell_Outflow_PlayVOLine
- Metadata
- MPropertyDescription: "Starts a sound event on a speaker, and waits for its completion. Keywords: Voice Over, Choreo"MPropertyFriendlyName: "Play VO Line"MPulseEditorHeaderHelper: "Helper_PlayVOLine"MPulseEditorHeaderIcon: "tools/images/pulse_editor/sequence.png"
- Also in
- Deadlock
Fields
NameTypeOffset
CPulse_ResumePoint = {"m_SourceOutflowName":"","m_nDestChunk":-1,"m_nInstruction":-1}