- Counter-Strike 2
- server
- CPulseCell_BaseYieldingInflow
- CPulseCell_PlaySequence
- Metadata
- MPropertyDescription: "Play the specified animation sequence on a NON-ANIMGRAPH entity, and wait for it to complete."MPropertyFriendlyName: "Play Sequence"
Fields
NameTypeOffset
CPulse_ResumePoint = {"m_SourceOutflowName":"","m_nDestChunk":-1,"m_nInstruction":-1}