Source 2 Viewer
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointValueRemapperAPI
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlayDynamicVCD
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_PlayVCDBase
CPulseCell_Outflow_PlayVOLine
CPulseCell_Outflow_PlayVOLine::CursorState_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
CPulseFuncs_GameParticleManager
CPulseGameBlackboard
CPulseGraphInstance_GameBlackboard
CPulseGraphInstance_ServerEntity
CPulsePhysicsConstraintsFuncs
CPulseServerCursor
CPulseServerFuncs
CPulseServerFuncs_Sounds
CPushable
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRectLight
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRetakeGameRules
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRotButton
CRotDoor
CRotatorTarget
CRuleBrushEntity
CRuleEntity
CRulePointEntity
CSAdditionalMatchStats_t
CSAdditionalPerRoundStats_t
CSMatchStats_t
CSPerRoundStats_t
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
Type
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Counter-Strike 2
server
CBasePropDoor
CPropDoorRotating
CPropDoorRotating
Inherits from (242 fields)
CBasePropDoor
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_vecAxis
:
Vector
3488 (0x0DA0)
m_flDistance
:
float32
3500 (0x0DAC)
m_eSpawnPosition
:
PropDoorRotatingSpawnPos_t
3504 (0x0DB0)
m_eOpenDirection
:
PropDoorRotatingOpenDirection_e
3508 (0x0DB4)
m_eCurrentOpenDirection
:
PropDoorRotatingOpenDirection_e
3512 (0x0DB8)
MNotSaved
m_eDefaultCheckDirection
:
doorCheck_e
3516 (0x0DBC)
MNotSaved
m_flAjarAngle
:
float32
3520 (0x0DC0)
m_angRotationAjarDeprecated
:
QAngle
3524 (0x0DC4)
m_angRotationClosed
:
QAngle
3536 (0x0DD0)
m_angRotationOpenForward
:
QAngle
3548 (0x0DDC)
m_angRotationOpenBack
:
QAngle
3560 (0x0DE8)
m_angGoal
:
QAngle
3572 (0x0DF4)
m_vecForwardBoundsMin
:
Vector
3584 (0x0E00)
MNotSaved
m_vecForwardBoundsMax
:
Vector
3596 (0x0E0C)
MNotSaved
m_vecBackBoundsMin
:
Vector
3608 (0x0E18)
MNotSaved
m_vecBackBoundsMax
:
Vector
3620 (0x0E24)
MNotSaved
m_bAjarDoorShouldntAlwaysOpen
:
bool
3632 (0x0E30)
m_hEntityBlocker
:
CHandle
<
CEntityBlocker
>
3636 (0x0E34)
Referenced by (1)
CPropDoorRotatingBreakable
Also in
client.dll
Deadlock