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  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
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  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
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  • CPropDoorRotatingBreakable
  • CPulseAnimFuncs
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  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
  • CPulseCell_Outflow_PlayVOLine
  • CPulseCell_Outflow_PlayVOLine::CursorState_t
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_SoundEventStart
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  • CPulseFuncs_GameParticleManager
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  • CRagdollConstraint
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  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRectLight
  • CRelativeLocation
  • CRelativeTransform
  • CRenderComponent
  • CResponseQueue
  • CRetakeGameRules
  • CRevertSaved
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
  • CRotatorTarget
  • CRuleBrushEntity
  • CRuleEntity
  • CRulePointEntity
  • CSAdditionalMatchStats_t
  • CSAdditionalPerRoundStats_t
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSceneCriteria
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBasePropDoor
  4. CPropDoorRotating

CPropDoorRotating

Inherits from (239 fields)
CBasePropDoorCDynamicPropCBreakablePropCBasePropCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_vecAxis: Vector3456 (0x0D80)
  • m_flDistance: float323468 (0x0D8C)
  • m_eSpawnPosition: PropDoorRotatingSpawnPos_t3472 (0x0D90)
  • m_eOpenDirection: PropDoorRotatingOpenDirection_e3476 (0x0D94)
  • m_eCurrentOpenDirection: PropDoorRotatingOpenDirection_e3480 (0x0D98)
    MNotSaved
  • m_eDefaultCheckDirection: doorCheck_e3484 (0x0D9C)
    MNotSaved
  • m_flAjarAngle: float323488 (0x0DA0)
  • m_angRotationAjarDeprecated: QAngle3492 (0x0DA4)
  • m_angRotationClosed: QAngle3504 (0x0DB0)
  • m_angRotationOpenForward: QAngle3516 (0x0DBC)
  • m_angRotationOpenBack: QAngle3528 (0x0DC8)
  • m_angGoal: QAngle3540 (0x0DD4)
  • m_vecForwardBoundsMin: Vector3552 (0x0DE0)
    MNotSaved
  • m_vecForwardBoundsMax: Vector3564 (0x0DEC)
    MNotSaved
  • m_vecBackBoundsMin: Vector3576 (0x0DF8)
    MNotSaved
  • m_vecBackBoundsMax: Vector3588 (0x0E04)
    MNotSaved
  • m_bAjarDoorShouldntAlwaysOpen: bool3600 (0x0E10)
  • m_hEntityBlocker: CHandle< CEntityBlocker >3604 (0x0E14)
Referenced by (1)
CPropDoorRotatingBreakable
Also in
client.dllDeadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.