Source 2 Viewer
  • CPointPrefab
  • CPointPrefabAPI
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
  • CPointTeleport
  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointValueRemapperAPI
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitation
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  • CPropDataComponent
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlayDynamicVCD
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
  • CPulseCell_Outflow_PlayVCDBase
  • CPulseCell_Outflow_PlayVOLine
  • CPulseCell_Outflow_PlayVOLine::CursorState_t
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_SoundEventStart
  • CPulseCell_Step_EntFire
  • CPulseCell_Step_FollowEntity
  • CPulseCell_Step_SetAnimGraphParam
  • CPulseFuncs_GameParticleManager
  • CPulseGameBlackboard
  • CPulseGraphInstance_GameBlackboard
  • CPulseGraphInstance_ServerEntity
  • CPulsePhysicsConstraintsFuncs
  • CPulseServerCursor
  • CPulseServerFuncs
  • CPulseServerFuncs_Sounds
  • CPushable
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRectLight
  • CRelativeLocation
  • CRelativeTransform
  • CRenderComponent
  • CResponseQueue
  • CRetakeGameRules
  • CRevertSaved
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
  • CRotatorTarget
  • CRuleBrushEntity
  • CRuleEntity
  • CRulePointEntity
  • CSAdditionalMatchStats_t
  • CSAdditionalPerRoundStats_t
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBasePropDoor
  4. CPropDoorRotating

CPropDoorRotating

Inherits from (242 fields)
CBasePropDoorCDynamicPropCBreakablePropCBasePropCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_vecAxis: Vector3488 (0x0DA0)
  • m_flDistance: float323500 (0x0DAC)
  • m_eSpawnPosition: PropDoorRotatingSpawnPos_t3504 (0x0DB0)
  • m_eOpenDirection: PropDoorRotatingOpenDirection_e3508 (0x0DB4)
  • m_eCurrentOpenDirection: PropDoorRotatingOpenDirection_e3512 (0x0DB8)
    MNotSaved
  • m_eDefaultCheckDirection: doorCheck_e3516 (0x0DBC)
    MNotSaved
  • m_flAjarAngle: float323520 (0x0DC0)
  • m_angRotationAjarDeprecated: QAngle3524 (0x0DC4)
  • m_angRotationClosed: QAngle3536 (0x0DD0)
  • m_angRotationOpenForward: QAngle3548 (0x0DDC)
  • m_angRotationOpenBack: QAngle3560 (0x0DE8)
  • m_angGoal: QAngle3572 (0x0DF4)
  • m_vecForwardBoundsMin: Vector3584 (0x0E00)
    MNotSaved
  • m_vecForwardBoundsMax: Vector3596 (0x0E0C)
    MNotSaved
  • m_vecBackBoundsMin: Vector3608 (0x0E18)
    MNotSaved
  • m_vecBackBoundsMax: Vector3620 (0x0E24)
    MNotSaved
  • m_bAjarDoorShouldntAlwaysOpen: bool3632 (0x0E30)
  • m_hEntityBlocker: CHandle< CEntityBlocker >3636 (0x0E34)
Referenced by (1)
CPropDoorRotatingBreakable
Also in
client.dllDeadlock
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.