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CPointHurt
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
CPulseFuncs_GameParticleManager
CPulseGameBlackboard
CPulseGraphInstance_GameBlackboard
CPulseGraphInstance_ServerEntity
CPulsePhysicsConstraintsFuncs
CPulseServerCursor
CPulseServerFuncs
CPulseServerFuncs_Sounds
CPushable
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRectLight
CRelativeLocation
CRenderComponent
CResponseQueue
CRetakeGameRules
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRotButton
CRotDoor
CRotatorTarget
CRuleBrushEntity
CRuleEntity
CRulePointEntity
CSAdditionalMatchStats_t
CSAdditionalPerRoundStats_t
CSMatchStats_t
CSPerRoundStats_t
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
Type
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Counter-Strike 2
server
CBasePropDoor
CPropDoorRotating
CPropDoorRotating
Inherits from (227 fields)
CBasePropDoor
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_vecAxis
:
Vector
3664 (0x0E50)
m_flDistance
:
float32
3676 (0x0E5C)
m_eSpawnPosition
:
PropDoorRotatingSpawnPos_t
3680 (0x0E60)
m_eOpenDirection
:
PropDoorRotatingOpenDirection_e
3684 (0x0E64)
m_eCurrentOpenDirection
:
PropDoorRotatingOpenDirection_e
3688 (0x0E68)
MNotSaved
m_eDefaultCheckDirection
:
doorCheck_e
3692 (0x0E6C)
MNotSaved
m_flAjarAngle
:
float32
3696 (0x0E70)
m_angRotationAjarDeprecated
:
QAngle
3700 (0x0E74)
m_angRotationClosed
:
QAngle
3712 (0x0E80)
m_angRotationOpenForward
:
QAngle
3724 (0x0E8C)
m_angRotationOpenBack
:
QAngle
3736 (0x0E98)
m_angGoal
:
QAngle
3748 (0x0EA4)
m_vecForwardBoundsMin
:
Vector
3760 (0x0EB0)
MNotSaved
m_vecForwardBoundsMax
:
Vector
3772 (0x0EBC)
MNotSaved
m_vecBackBoundsMin
:
Vector
3784 (0x0EC8)
MNotSaved
m_vecBackBoundsMax
:
Vector
3796 (0x0ED4)
MNotSaved
m_bAjarDoorShouldntAlwaysOpen
:
bool
3808 (0x0EE0)
m_hEntityBlocker
:
CHandle
<
CEntityBlocker
>
3812 (0x0EE4)
Referenced by (1)
CPropDoorRotatingBreakable
Also in
client.dll
Deadlock