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CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_PlayVOLine
CPulseCell_Outflow_PlayVOLine::CursorState_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
CPulseFuncs_GameParticleManager
CPulseGameBlackboard
CPulseGraphInstance_GameBlackboard
CPulseGraphInstance_ServerEntity
CPulsePhysicsConstraintsFuncs
CPulseServerCursor
CPulseServerFuncs
CPulseServerFuncs_Sounds
CPushable
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRectLight
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRetakeGameRules
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRotButton
CRotDoor
CRotatorTarget
CRuleBrushEntity
CRuleEntity
CRulePointEntity
CSAdditionalMatchStats_t
CSAdditionalPerRoundStats_t
CSMatchStats_t
CSPerRoundStats_t
CSceneCriteria
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
Type
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Counter-Strike 2
server
CBasePropDoor
CPropDoorRotating
CPropDoorRotating
Inherits from (239 fields)
CBasePropDoor
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_vecAxis
:
Vector
3456 (0x0D80)
m_flDistance
:
float32
3468 (0x0D8C)
m_eSpawnPosition
:
PropDoorRotatingSpawnPos_t
3472 (0x0D90)
m_eOpenDirection
:
PropDoorRotatingOpenDirection_e
3476 (0x0D94)
m_eCurrentOpenDirection
:
PropDoorRotatingOpenDirection_e
3480 (0x0D98)
MNotSaved
m_eDefaultCheckDirection
:
doorCheck_e
3484 (0x0D9C)
MNotSaved
m_flAjarAngle
:
float32
3488 (0x0DA0)
m_angRotationAjarDeprecated
:
QAngle
3492 (0x0DA4)
m_angRotationClosed
:
QAngle
3504 (0x0DB0)
m_angRotationOpenForward
:
QAngle
3516 (0x0DBC)
m_angRotationOpenBack
:
QAngle
3528 (0x0DC8)
m_angGoal
:
QAngle
3540 (0x0DD4)
m_vecForwardBoundsMin
:
Vector
3552 (0x0DE0)
MNotSaved
m_vecForwardBoundsMax
:
Vector
3564 (0x0DEC)
MNotSaved
m_vecBackBoundsMin
:
Vector
3576 (0x0DF8)
MNotSaved
m_vecBackBoundsMax
:
Vector
3588 (0x0E04)
MNotSaved
m_bAjarDoorShouldntAlwaysOpen
:
bool
3600 (0x0E10)
m_hEntityBlocker
:
CHandle
<
CEntityBlocker
>
3604 (0x0E14)
Referenced by (1)
CPropDoorRotatingBreakable
Also in
client.dll
Deadlock