Source 2 Viewer
  • CPointProximitySensor
  • CPointPush
  • CPointRenderAttrCurve
  • CPointServerCommand
  • CPointSpotlight
  • CPointTeleport
  • CPointTemplate
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointVortEnergy
  • CPointWorldText
  • CPoseController
  • CPostProcessController
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CProjectedDecal
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  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPropDoorRotatingPhysics
  • CPropDryEraseMarker
  • CPropHMDAvatar
  • CPropJeep
  • CPropRussellHeadset
  • CPropVRHand
  • CPropVRTrackedObject
  • CPropVehicle
  • CPropVehicleDriveable
  • CPropWeldedPhysics
  • CPropWeldedPhysicsTarget
  • CPropWeldedPhysicsToTarget
  • CPropZipline
  • CProp_HLVR_Flashlight
  • CProp_HLVR_Health_Pen
  • CProp_HLVR_Health_Pen_Capsule
  • CProp_HLVR_Weapon_Base_Clip
  • CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
  • CProp_HLVR_Weapon_EnergyGun_Clip
  • CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
  • CProp_HLVR_Weapon_Generic_Pistol_Clip
  • CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
  • CProp_HLVR_Weapon_Rapidfire_Clip
  • CProp_HLVR_Weapon_Shotgun_Clip
  • CProp_HLVR_Weapon_Shotgun_Shell_Pair
  • CProp_HLVR_Weapon_Shotgun_Shellbox
  • CProp_HLVR_Weapon_Shotgun_Shellgroup
  • CProtoSniper
  • CProtoSniperAlt
  • CPushable
  • CRagGib
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRallyPoint
  • CRefPointAuthoringController
  • CRenderComponent
  • CReservePlayerSpot
  • CResourceAnalyzerTrigger
  • CResponseQueue
  • CResponseQueue::CDeferredResponse
  • CRevertSaved
  • CReviverHeart
  • CRopeAnchor
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
  • CRotorWashEmitter
  • CRotorWashShooter
  • CRuleBrushEntity
  • CRuleEntity
  • CRulePointEntity
  • CRunnerHeadcrab
  • CSavePhotogammetryAnchor
  • CSceneEntity
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBasePropDoor
  4. CPropDoorRotating

CPropDoorRotating

Inherits from (250 fields)
CBasePropDoorCDynamicPropCBreakablePropCBasePropCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_vecAxis: Vector
  • m_flDistance: float32
  • m_eSpawnPosition: PropDoorRotatingSpawnPos_t
  • m_eOpenDirection: PropDoorRotatingOpenDirection_e
  • m_eCurrentOpenDirection: PropDoorRotatingOpenDirection_e
  • m_flAjarAngle: float32
  • m_angRotationAjarDeprecated: QAngle
  • m_angRotationClosed: QAngle
  • m_angRotationOpenForward: QAngle
  • m_angRotationOpenBack: QAngle
  • m_angGoal: QAngle
  • m_vecForwardBoundsMin: Vector
  • m_vecForwardBoundsMax: Vector
  • m_vecBackBoundsMin: Vector
  • m_vecBackBoundsMax: Vector
  • m_hEntityBlocker: CHandle< CEntityBlocker >
Referenced by (2)
CPropDoorRotatingBreakableCPropDoorRotatingPhysics
Also in
Counter-Strike 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.