Inherits from (402 fields)
- m_flKeyfieldPaintDuration: float32
- m_flKeyfieldPaintDurationNoise: float32
- m_flPaintTime: float32
- m_bWeaponLoaded: bool
- m_bEnabled: bool
- m_bIsPatient: bool
- m_flPatience: float32
- m_iMisses: int32
- m_flFrustration: float32
- m_flThinkInterval: float32
- m_flDecoyRadius: float32
- m_fSnapShot: bool
- m_iNumGroupTargets: int32
- m_bSweepHighestPriority: bool
- m_iBeamBrightness: int32
- m_flShieldDist: float32
- m_flShieldRadius: float32
- m_flTimeLastAttackedPlayer: float32
- m_flDangerEnemyDistance: float32
- m_bWarnedTargetEntity: bool
- m_flTimeLastShotMissed: float32
- m_bKilledPlayer: bool
- m_bShootZombiesInChest: bool
- COND_SNIPER_SUPPRESSED: int32
- COND_SNIPER_ENABLED: int32
- COND_SNIPER_DISABLED: int32
- COND_SNIPER_FRUSTRATED: int32
- COND_SNIPER_NO_SHOT: int32
Referenced by (1)