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CProp_HLVR_Health_Pen
CProp_HLVR_Health_Pen_Capsule
CProp_HLVR_Weapon_Base_Clip
CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
CProp_HLVR_Weapon_EnergyGun_Clip
CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
CProp_HLVR_Weapon_Generic_Pistol_Clip
CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
CProp_HLVR_Weapon_Rapidfire_Clip
CProp_HLVR_Weapon_Shotgun_Clip
CProp_HLVR_Weapon_Shotgun_Shell_Pair
CProp_HLVR_Weapon_Shotgun_Shellbox
CProp_HLVR_Weapon_Shotgun_Shellgroup
CProtoSniper
CProtoSniperAlt
CPushable
CRagGib
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRallyPoint
CRefPointAuthoringController
CRenderComponent
CReservePlayerSpot
CResourceAnalyzerTrigger
CResponseQueue
CResponseQueue::CDeferredResponse
CRevertSaved
CReviverHeart
CRopeAnchor
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRotButton
CRotDoor
CRotorWashEmitter
CRotorWashShooter
CRuleBrushEntity
CRuleEntity
CRulePointEntity
CRunnerHeadcrab
CSavePhotogammetryAnchor
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CSequenceTransitioner
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShadowControl
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimplePhysicsBrush
CSimplePhysicsProp
CSingleplayRules
CSkyCamera
CSkyboxReference
CSniperBullet
CSniperTarget
CSound
CSoundEnt
CSoundEventAABBEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventParameter
CSoundOpvarSetAABBEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetPointEntity
Schemas
ConVars
& Commands
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Half-Life: Alyx
server
CBaseEntity
CRagdollManager
CRagdollManager
MNetworkVarNames
: "int8 m_iCurrentMaxRagdollCount"
Inherits from (95 fields)
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_iCurrentMaxRagdollCount
:
int8
MNetworkBitCount
: 6
MNetworkEnable
m_iMaxRagdollCount
:
int32
m_bSaveImportant
:
bool
Also in
client.dll
Counter-Strike 2
Dota 2
Deadlock