Source 2 Viewer
  • CPropDryEraseMarker
  • CPropHMDAvatar
  • CPropJeep
  • CPropRussellHeadset
  • CPropVRHand
  • CPropVRTrackedObject
  • CPropVehicle
  • CPropVehicleDriveable
  • CPropWeldedPhysics
  • CPropWeldedPhysicsTarget
  • CPropWeldedPhysicsToTarget
  • CPropZipline
  • CProp_HLVR_Flashlight
  • CProp_HLVR_Health_Pen
  • CProp_HLVR_Health_Pen_Capsule
  • CProp_HLVR_Weapon_Base_Clip
  • CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
  • CProp_HLVR_Weapon_EnergyGun_Clip
  • CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
  • CProp_HLVR_Weapon_Generic_Pistol_Clip
  • CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
  • CProp_HLVR_Weapon_Rapidfire_Clip
  • CProp_HLVR_Weapon_Shotgun_Clip
  • CProp_HLVR_Weapon_Shotgun_Shell_Pair
  • CProp_HLVR_Weapon_Shotgun_Shellbox
  • CProp_HLVR_Weapon_Shotgun_Shellgroup
  • CProtoSniper
  • CProtoSniperAlt
  • CPushable
  • CRagGib
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRallyPoint
  • CRefPointAuthoringController
  • CRenderComponent
  • CReservePlayerSpot
  • CResourceAnalyzerTrigger
  • CResponseQueue
  • CResponseQueue::CDeferredResponse
  • CRevertSaved
  • CReviverHeart
  • CRopeAnchor
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
  • CRotorWashEmitter
  • CRotorWashShooter
  • CRuleBrushEntity
  • CRuleEntity
  • CRulePointEntity
  • CRunnerHeadcrab
  • CSavePhotogammetryAnchor
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CSequenceTransitioner
  • CSequenceTransitioner2
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
  • CShadowControl
  • CShatterGlassShard
  • CShatterGlassShardPhysics
  • CShower
  • CSimplePhysicsBrush
  • CSimplePhysicsProp
  • CSingleplayRules
  • CSkyCamera
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CProp_HLVR_Weapon_Base_Clip
  4. CProp_HLVR_Weapon_Generic_Pistol_Clip

CProp_HLVR_Weapon_Generic_Pistol_Clip

MNetworkVarNames
"CHandle< CHLVR_Weapon_Generic_Pistol> m_hAttachedGun""CUtlString m_strGlowEffect"
Inherits from (233 fields)
CProp_HLVR_Weapon_Base_ClipCPhysicsPropCBreakablePropCBasePropCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_hAttachedGun: CHandle< CHLVR_Weapon_Generic_Pistol >
    MNetworkEnable
  • m_hInsertedHandPose: CHandle< CHandPose >
  • m_nAmmoPerClip: int32
  • m_strModelRightHanded: CUtlString
  • m_strModelLeftHanded: CUtlString
  • m_strGlowEffect: CUtlString
    MNetworkEnable
Referenced by (2)
CHLVR_Weapon_Generic_Pistolm_hClipCItem_HLVR_Weapon_Generic_Pistolm_pClip
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.