Source 2 Viewer
  • CProp_HLVR_Weapon_Shotgun_Shell_Pair
  • CProp_HLVR_Weapon_Shotgun_Shellbox
  • CProp_HLVR_Weapon_Shotgun_Shellgroup
  • CProtoSniper
  • CProtoSniperAlt
  • CPushable
  • CRagGib
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRallyPoint
  • CRefPointAuthoringController
  • CRenderComponent
  • CReservePlayerSpot
  • CResourceAnalyzerTrigger
  • CResponseQueue
  • CResponseQueue::CDeferredResponse
  • CRevertSaved
  • CReviverHeart
  • CRopeAnchor
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
  • CRotorWashEmitter
  • CRotorWashShooter
  • CRuleBrushEntity
  • CRuleEntity
  • CRulePointEntity
  • CRunnerHeadcrab
  • CSavePhotogammetryAnchor
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CSequenceTransitioner
  • CSequenceTransitioner2
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
  • CShadowControl
  • CShatterGlassShard
  • CShatterGlassShardPhysics
  • CShower
  • CSimplePhysicsBrush
  • CSimplePhysicsProp
  • CSingleplayRules
  • CSkyCamera
  • CSkyboxReference
  • CSniperBullet
  • CSniperTarget
  • CSound
  • CSoundEnt
  • CSoundEventAABBEntity
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventParameter
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSparkTrail
  • CSphericalVignette
  • CSpotlightEnd
  • CSprayCan
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CStriderMinigun
  • CStripWeapons
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CResponseQueue::CDeferredResponse

CResponseQueue::CDeferredResponse

  • m_contexts: CResponseCriteriaSet
  • m_fDispatchTime: float32
  • m_hIssuer: CHandle< CBaseEntity >
  • m_response: CRR_Response
  • m_bResponseValid: bool
Machine-readable data for scripts and AI agents: llms.txt.