Source 2 Viewer
  • CPropAnimatingBreakable
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPropDoorRotatingPhysics
  • CPropDryEraseMarker
  • CPropHMDAvatar
  • CPropJeep
  • CPropRussellHeadset
  • CPropVRHand
  • CPropVRTrackedObject
  • CPropVehicle
  • CPropVehicleDriveable
  • CPropWeldedPhysics
  • CPropWeldedPhysicsTarget
  • CPropWeldedPhysicsToTarget
  • CPropZipline
  • CProp_HLVR_Flashlight
  • CProp_HLVR_Health_Pen
  • CProp_HLVR_Health_Pen_Capsule
  • CProp_HLVR_Weapon_Base_Clip
  • CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
  • CProp_HLVR_Weapon_EnergyGun_Clip
  • CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
  • CProp_HLVR_Weapon_Generic_Pistol_Clip
  • CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
  • CProp_HLVR_Weapon_Rapidfire_Clip
  • CProp_HLVR_Weapon_Shotgun_Clip
  • CProp_HLVR_Weapon_Shotgun_Shell_Pair
  • CProp_HLVR_Weapon_Shotgun_Shellbox
  • CProp_HLVR_Weapon_Shotgun_Shellgroup
  • CProtoSniper
  • CProtoSniperAlt
  • CPushable
  • CRagGib
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRallyPoint
  • CRefPointAuthoringController
  • CRenderComponent
  • CReservePlayerSpot
  • CResourceAnalyzerTrigger
  • CResponseQueue
  • CResponseQueue::CDeferredResponse
  • CRevertSaved
  • CReviverHeart
  • CRopeAnchor
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
  • CRotorWashEmitter
  • CRotorWashShooter
  • CRuleBrushEntity
  • CRuleEntity
  • CRulePointEntity
  • CRunnerHeadcrab
  • CSavePhotogammetryAnchor
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CSequenceTransitioner
  • CSequenceTransitioner2
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
  • CShadowControl
  • CShatterGlassShard
  • CShatterGlassShardPhysics
  • CShower
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPhysicsProp
  4. CProp_HLVR_Weapon_Base_Clip

CProp_HLVR_Weapon_Base_Clip

MNetworkIncludeByUserGroup: "m_flPoseParameter"
MNetworkVarNames: "int m_nBulletCount"
Inherits from (229 fields)
CPhysicsPropCBreakablePropCBasePropCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_nBulletCount: int32
    MNetworkEnable
  • m_bIsReloading: bool
  • m_sUniqueHammerID: CUtlString
  • m_bRemovableForAmmoBalancing: bool
Referenced by (10)
CHLVR_Weapon_Shotgunm_pChamberedShellCProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_baseCProp_HLVR_Weapon_EnergyGun_ClipCProp_HLVR_Weapon_EnergyGun_Clip_MultipleCProp_HLVR_Weapon_Generic_Pistol_ClipCProp_HLVR_Weapon_Generic_Pistol_Clip_MultipleCProp_HLVR_Weapon_Rapidfire_ClipCProp_HLVR_Weapon_Shotgun_Clip
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.