Source 2 Viewer
  • CPointRenderAttrCurve
  • CPointServerCommand
  • CPointSpotlight
  • CPointTeleport
  • CPointTemplate
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointVortEnergy
  • CPointWorldText
  • CPoseController
  • CPostProcessController
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CProjectedDecal
  • CPropAPC
  • CPropAnimatingBreakable
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPropDoorRotatingPhysics
  • CPropDryEraseMarker
  • CPropHMDAvatar
  • CPropJeep
  • CPropRussellHeadset
  • CPropVRHand
  • CPropVRTrackedObject
  • CPropVehicle
  • CPropVehicleDriveable
  • CPropWeldedPhysics
  • CPropWeldedPhysicsTarget
  • CPropWeldedPhysicsToTarget
  • CPropZipline
  • CProp_HLVR_Flashlight
  • CProp_HLVR_Health_Pen
  • CProp_HLVR_Health_Pen_Capsule
  • CProp_HLVR_Weapon_Base_Clip
  • CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
  • CProp_HLVR_Weapon_EnergyGun_Clip
  • CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
  • CProp_HLVR_Weapon_Generic_Pistol_Clip
  • CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
  • CProp_HLVR_Weapon_Rapidfire_Clip
  • CProp_HLVR_Weapon_Shotgun_Clip
  • CProp_HLVR_Weapon_Shotgun_Shell_Pair
  • CProp_HLVR_Weapon_Shotgun_Shellbox
  • CProp_HLVR_Weapon_Shotgun_Shellgroup
  • CProtoSniper
  • CProtoSniperAlt
  • CPushable
  • CRagGib
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRallyPoint
  • CRefPointAuthoringController
  • CRenderComponent
  • CReservePlayerSpot
  • CResourceAnalyzerTrigger
  • CResponseQueue
  • CResponseQueue::CDeferredResponse
  • CRevertSaved
  • CReviverHeart
  • CRopeAnchor
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
  • CRotorWashEmitter
  • CRotorWashShooter
  • CRuleBrushEntity
  • CRuleEntity
  • CRulePointEntity
  • CRunnerHeadcrab
  • CSavePhotogammetryAnchor
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPropDoorRotating
  4. CPropDoorRotatingPhysics

CPropDoorRotatingPhysics

Inherits from (266 fields)
CPropDoorRotatingCBasePropDoorCDynamicPropCBreakablePropCBasePropCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_vecGrabPositions: CUtlVector< Vector >
  • m_nHandID: int32
  • m_flHandReleaseTime: float32
  • m_hLastUsingHand: CEntityHandle
  • m_hInteractUser: CEntityHandle
  • m_hHinge: CEntityHandle
  • m_hHandleA: CEntityHandle
  • m_hHandleB: CEntityHandle
  • m_eLatchState: LatchState_t
  • m_flOriginalLimitMin: float32
  • m_flOriginalLimitMax: float32
  • m_flLatchedLimitMin: float32
  • m_flLatchedLimitMax: float32
  • m_flAngleToArcLength: float32
  • m_vecOpenForwardAngles: Vector
  • m_vecOpenBackAngles: Vector
  • m_vecLatchAngles: Vector
  • m_vecLatchUpAxis: Vector
  • m_bForcedMove: bool
  • m_bDoorTouchingJamb: bool
  • m_flIdleTime: float32
  • m_flLastThink: float32
  • m_flHingeFriction: float32
  • m_bLatchIsBreakable: bool
  • m_bHingeIsBreakable: bool
  • m_bForceFullyOpen: bool
  • m_szGrabAttachmentName: CUtlSymbolLarge
  • m_angPreviousRotation: QAngle
  • m_bMotorDriven: bool
  • m_flMotorEngageSpeed: float32
  • m_flAngularSpeed: float32
  • m_flDoorSpeedSamples: float32[10]
  • m_nDoorSpeedSampleIndex: int32
  • m_flLastStateUpdateTime: float32
  • m_bLatchReleaseQueued: bool
  • m_bSuppressLatchRelease: bool
  • m_OnLatchBreak: CEntityIOOutput
  • m_OnHingeBreak: CEntityIOOutput
  • m_OnAjarUse: CEntityIOOutput
Machine-readable data for scripts and AI agents: llms.txt.