Source 2 Viewer
  • CPointHLVRPlayerInputModifier
  • CPointHMDAnchor
  • CPointHMDAnchorOverride
  • CPointHintUi
  • CPointHurt
  • CPointLightModifier
  • CPointPlayerMoveConstraint
  • CPointPrefab
  • CPointProximitySensor
  • CPointPush
  • CPointRenderAttrCurve
  • CPointServerCommand
  • CPointSpotlight
  • CPointTeleport
  • CPointTemplate
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointVortEnergy
  • CPointWorldText
  • CPoseController
  • CPostProcessController
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CProjectedDecal
  • CPropAPC
  • CPropAnimatingBreakable
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPropDoorRotatingPhysics
  • CPropDryEraseMarker
  • CPropHMDAvatar
  • CPropJeep
  • CPropRussellHeadset
  • CPropVRHand
  • CPropVRTrackedObject
  • CPropVehicle
  • CPropVehicleDriveable
  • CPropWeldedPhysics
  • CPropWeldedPhysicsTarget
  • CPropWeldedPhysicsToTarget
  • CPropZipline
  • CProp_HLVR_Flashlight
  • CProp_HLVR_Health_Pen
  • CProp_HLVR_Health_Pen_Capsule
  • CProp_HLVR_Weapon_Base_Clip
  • CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
  • CProp_HLVR_Weapon_EnergyGun_Clip
  • CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
  • CProp_HLVR_Weapon_Generic_Pistol_Clip
  • CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
  • CProp_HLVR_Weapon_Rapidfire_Clip
  • CProp_HLVR_Weapon_Shotgun_Clip
  • CProp_HLVR_Weapon_Shotgun_Shell_Pair
  • CProp_HLVR_Weapon_Shotgun_Shellbox
  • CProp_HLVR_Weapon_Shotgun_Shellgroup
  • CProtoSniper
  • CProtoSniperAlt
  • CPushable
  • CRagGib
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRallyPoint
  • CRefPointAuthoringController
  • CRenderComponent
  • CReservePlayerSpot
  • CResourceAnalyzerTrigger
  • CResponseQueue
  • CResponseQueue::CDeferredResponse
  • CRevertSaved
  • CReviverHeart
  • CRopeAnchor
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseEntity
  4. CPoseController

CPoseController

MNetworkVarNames
"bool m_bPoseValueParity""float32 m_fPoseValue""float32 m_fInterpolationDuration""bool m_bInterpolationWrap""float32 m_fCycleFrequency"
Inherits from (95 fields)
CBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_bPoseValueParity: bool
    MNetworkEnable
  • m_fPoseValue: float32
    MNetworkBitCount: 11
    MNetworkEnable
    MNetworkMaxValue: 1.000000
    MNetworkMinValue: 0.000000
  • m_fInterpolationDuration: float32
    MNetworkBitCount: 11
    MNetworkEnable
    MNetworkMaxValue: 10.000000
    MNetworkMinValue: 0.000000
  • m_bInterpolationWrap: bool
    MNetworkEnable
  • m_fCycleFrequency: float32
    MNetworkBitCount: 11
    MNetworkEnable
    MNetworkMaxValue: 10.000000
    MNetworkMinValue: -10.000000
  • m_nFModType: PoseController_FModType_t
    MNetworkBitCount: 3
    MNetworkEnable
  • m_fFModTimeOffset: float32
    MNetworkBitCount: 11
    MNetworkEnable
    MNetworkMaxValue: 1.000000
    MNetworkMinValue: -1.000000
  • m_fFModRate: float32
    MNetworkBitCount: 11
    MNetworkEnable
    MNetworkMaxValue: 10.000000
    MNetworkMinValue: -10.000000
  • m_fFModAmplitude: float32
    MNetworkBitCount: 11
    MNetworkEnable
    MNetworkMaxValue: 10.000000
    MNetworkMinValue: 0.000000
  • m_hProps: CHandle< CBaseEntity >[4]
    MNetworkEnable
  • m_chPoseIndex: uint8[4]
    MNetworkBitCount: 5
    MNetworkEnable
  • m_bDisablePropLookup: bool
  • m_iszPropName: CUtlSymbolLarge
  • m_iszPoseParameterName: CUtlSymbolLarge
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.