Source 2 Viewer
  • CPointTeleport
  • CPointTemplate
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointVortEnergy
  • CPointWorldText
  • CPoseController
  • CPostProcessController
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
  • CProjectedDecal
  • CPropAPC
  • CPropAnimatingBreakable
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPropDoorRotatingPhysics
  • CPropDryEraseMarker
  • CPropHMDAvatar
  • CPropJeep
  • CPropRussellHeadset
  • CPropVRHand
  • CPropVRTrackedObject
  • CPropVehicle
  • CPropVehicleDriveable
  • CPropWeldedPhysics
  • CPropWeldedPhysicsTarget
  • CPropWeldedPhysicsToTarget
  • CPropZipline
  • CProp_HLVR_Flashlight
  • CProp_HLVR_Health_Pen
  • CProp_HLVR_Health_Pen_Capsule
  • CProp_HLVR_Weapon_Base_Clip
  • CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
  • CProp_HLVR_Weapon_EnergyGun_Clip
  • CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
  • CProp_HLVR_Weapon_Generic_Pistol_Clip
  • CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
  • CProp_HLVR_Weapon_Rapidfire_Clip
  • CProp_HLVR_Weapon_Shotgun_Clip
  • CProp_HLVR_Weapon_Shotgun_Shell_Pair
  • CProp_HLVR_Weapon_Shotgun_Shellbox
  • CProp_HLVR_Weapon_Shotgun_Shellgroup
  • CProtoSniper
  • CProtoSniperAlt
  • CPushable
  • CRagGib
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRallyPoint
  • CRefPointAuthoringController
  • CRenderComponent
  • CReservePlayerSpot
  • CResourceAnalyzerTrigger
  • CResponseQueue
  • CResponseQueue::CDeferredResponse
  • CRevertSaved
  • CReviverHeart
  • CRopeAnchor
  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRotButton
  • CRotDoor
  • CRotorWashEmitter
  • CRotorWashShooter
  • CRuleBrushEntity
  • CRuleEntity
  • CRulePointEntity
  • CRunnerHeadcrab
  • CSavePhotogammetryAnchor
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPropVehicleDriveable
  4. CPropJeep

CPropJeep

MNetworkVarNames: "bool m_bHeadlightIsOn"
Inherits from (171 fields)
CPropVehicleDriveableCPropVehicleCBasePropCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_bGunHasBeenCutOff: bool
  • m_flDangerSoundTime: float32
  • m_nBulletType: int32
  • m_bCannonCharging: bool
  • m_flCannonTime: float32
  • m_flCannonChargeStartTime: float32
  • m_vecGunOrigin: Vector
  • m_nSpinPos: int32
  • m_aimYaw: float32
  • m_aimPitch: float32
  • m_throttleDisableTime: float32
  • m_flAmmoCrateCloseTime: float32
  • m_flHandbrakeTime: float32
  • m_bInitialHandbrake: bool
  • m_flOverturnedTime: float32
  • m_vecLastEyePos: Vector
  • m_vecLastEyeTarget: Vector
  • m_vecEyeSpeed: Vector
  • m_vecTargetSpeed: Vector
  • m_WaterData: JeepWaterData_t
  • m_iNumberOfEntries: int32
  • m_nAmmoType: int32
  • m_flPlayerExitedTime: float32
  • m_flLastSawPlayerAt: float32
  • m_hLastPlayerInVehicle: CHandle< CBaseEntity >
  • m_hSeagull: CHandle< CBaseEntity >
  • m_bHasPoop: bool
  • m_bHeadlightIsOn: bool
    MNetworkEnable
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.