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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_Boho_SkipGrenade
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseCell_ApplyAnimGraphParam
CPulseCell_ApplyAnimGraphParam::CursorState_t
CPulseCell_ApplyDynamicAttributeBase
CPulseCell_ApplyDynamicAttributeBase::CursorState_t
CPulseCell_ApplyDynamicAttributeEHandle
CPulseCell_ApplyDynamicAttributeInt
CPulseCell_ApplyDynamicAttributeString
CPulseCell_ApplyEntityFlags
CPulseCell_ApplyEntityFlags::CursorState_t
CPulseCell_ApplyGaitOverride
CPulseCell_ApplyModifier
CPulseCell_ApplyModifierBase
CPulseCell_ApplyModifierBase::CursorState_t
CPulseCell_ApplyModifierToMultiple
CPulseCell_ApplyModifierToMultiple::CursorState_t
CPulseCell_ApplyModifierToMultiple::ModifierTracking_t
CPulseCell_ApplyParent
CPulseCell_ApplyParent::CursorState_t
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlayDynamicVCD
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDEventCursorInfo_t
Type
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Deadlock
server
CPointEntity
CPointPush
CPointPush
point_push
1240 bytes (0x04D8), align 8
Source
Inherits
CPointEntity
CBaseEntity
CEntityInstance
Also in
Counter-Strike 2
offsets differ
Dota 2
offsets differ
Half-Life: Alyx
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x04AF
m_bEnabled
bool
1200
0x04B0
m_flMagnitude
float32
1204
0x04B4
m_flRadius
float32
1208
0x04B8
m_flInnerRadius
float32
1212
0x04BC
m_flConeOfInfluence
float32
1216
0x04C0
m_iszFilterName
CUtlSymbolLarge
1224
0x04C8
m_hFilter
CHandle
<
CBaseFilter
>
1232
0x04D0
point_push
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
enabled
bool
m_bEnabled
magnitude
float32
m_flMagnitude
radius
float32
m_flRadius
inner_radius
float32
m_flInnerRadius
influence_cone
float32
m_flConeOfInfluence
filtername
string
m_iszFilterName
Inputs
Declared here
With inherited
Name
Pulse
Description
Inherited inputs
Disable
()
—
Enable
()
—
Outputs
Declared here
With inherited
Inherited outputs