Source 2 Viewer
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Airheart_FloatingBomb
CProjectile_Airheart_Package
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_Priest_SlideTrap_Projectile
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAIVolumetricEventAPI
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
Type
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to search
Deadlock
server
CBaseAnimGraph
CPointCommentaryNode
CPointCommentaryNode
MNetworkVarNames
"string_t m_iszCommentaryFile"
"CHandle< CBaseEntity> m_hViewPosition"
"bool m_bActive"
"GameTime_t m_flStartTime"
"float32 m_flStartTimeInCommentary"
expand…
Inherits from (137 fields)
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_iszPreCommands
:
CUtlSymbolLarge
2688 (0x0A80)
m_iszPostCommands
:
CUtlSymbolLarge
2696 (0x0A88)
m_iszCommentaryFile
:
CUtlSymbolLarge
2704 (0x0A90)
MNetworkEnable
m_iszViewTarget
:
CUtlSymbolLarge
2712 (0x0A98)
m_hViewTarget
:
CHandle
<
CBaseEntity
>
2720 (0x0AA0)
m_hViewTargetAngles
:
CHandle
<
CBaseEntity
>
2724 (0x0AA4)
m_iszViewPosition
:
CUtlSymbolLarge
2728 (0x0AA8)
m_hViewPosition
:
CHandle
<
CBaseEntity
>
2736 (0x0AB0)
MNetworkEnable
m_hViewPositionMover
:
CHandle
<
CBaseEntity
>
2740 (0x0AB4)
m_bPreventMovement
:
bool
2744 (0x0AB8)
m_bUnderCrosshair
:
bool
2745 (0x0AB9)
m_bUnstoppable
:
bool
2746 (0x0ABA)
m_flFinishedTime
:
GameTime_t
2748 (0x0ABC)
m_vecFinishOrigin
:
Vector
2752 (0x0AC0)
m_vecOriginalAngles
:
QAngle
2764 (0x0ACC)
m_vecFinishAngles
:
QAngle
2776 (0x0AD8)
m_bPreventChangesWhileMoving
:
bool
2788 (0x0AE4)
m_bDisabled
:
bool
2789 (0x0AE5)
m_vecTeleportOrigin
:
VectorWS
2792 (0x0AE8)
m_flAbortedPlaybackAt
:
GameTime_t
2804 (0x0AF4)
m_pOnCommentaryStarted
:
CEntityIOOutput
2808 (0x0AF8)
m_pOnCommentaryStopped
:
CEntityIOOutput
2832 (0x0B10)
m_bActive
:
bool
2856 (0x0B28)
MNetworkEnable
m_flStartTime
:
GameTime_t
2860 (0x0B2C)
MNetworkEnable
m_flStartTimeInCommentary
:
float32
2864 (0x0B30)
MNetworkEnable
m_iszTitle
:
CUtlSymbolLarge
2872 (0x0B38)
MNetworkEnable
m_iszSpeakers
:
CUtlSymbolLarge
2880 (0x0B40)
MNetworkEnable
m_iNodeNumber
:
int32
2888 (0x0B48)
MNetworkEnable
m_iNodeNumberMax
:
int32
2892 (0x0B4C)
MNetworkEnable
m_bListenedTo
:
bool
2896 (0x0B50)
MNetworkEnable
Referenced by (4)
CCommentarySystem
m_hCurrentNode
CCommentarySystem
m_hActiveCommentaryNode
CCommentarySystem
m_hLastCommentaryNode
CCommentarySystem
m_vecNodes
Also in
client.dll
Counter-Strike 2
Dota 2