Source 2 Viewer
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointHurt
CPointModifierThinker
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CProjectile_Airheart_FloatingBomb
CProjectile_Airheart_Package
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Doorman_Cart_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_GraveStone_Projectile
CProjectile_KnightChargeLeading_Projectile
CProjectile_KnightCharge_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Necro_ZombieWall_Projectile
CProjectile_Perched_Predator
CProjectile_Priest_SlideTrap_Projectile
CProjectile_PunkgoatTether
CProjectile_Rolling_FireBall
CProjectile_Rutger_Rocket
CProjectile_Stomp_Projectile
CProjectile_Synth_Barrage
CProjectile_Synth_PlasmaFlux
CPropAnimatingBreakable
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAIVolumetricEventAPI
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
Type
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to search
Deadlock
server
CBaseAnimGraph
CPointCommentaryNode
CPointCommentaryNode
MNetworkVarNames
"string_t m_iszCommentaryFile"
"CHandle< CBaseEntity> m_hViewPosition"
"bool m_bActive"
"GameTime_t m_flStartTime"
"float32 m_flStartTimeInCommentary"
expand…
Inherits from (137 fields)
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_iszPreCommands
:
CUtlSymbolLarge
2704 (0x0A90)
m_iszPostCommands
:
CUtlSymbolLarge
2712 (0x0A98)
m_iszCommentaryFile
:
CUtlSymbolLarge
2720 (0x0AA0)
MNetworkEnable
m_iszViewTarget
:
CUtlSymbolLarge
2728 (0x0AA8)
m_hViewTarget
:
CHandle
<
CBaseEntity
>
2736 (0x0AB0)
m_hViewTargetAngles
:
CHandle
<
CBaseEntity
>
2740 (0x0AB4)
m_iszViewPosition
:
CUtlSymbolLarge
2744 (0x0AB8)
m_hViewPosition
:
CHandle
<
CBaseEntity
>
2752 (0x0AC0)
MNetworkEnable
m_hViewPositionMover
:
CHandle
<
CBaseEntity
>
2756 (0x0AC4)
m_bPreventMovement
:
bool
2760 (0x0AC8)
m_bUnderCrosshair
:
bool
2761 (0x0AC9)
m_bUnstoppable
:
bool
2762 (0x0ACA)
m_flFinishedTime
:
GameTime_t
2764 (0x0ACC)
m_vecFinishOrigin
:
Vector
2768 (0x0AD0)
m_vecOriginalAngles
:
QAngle
2780 (0x0ADC)
m_vecFinishAngles
:
QAngle
2792 (0x0AE8)
m_bPreventChangesWhileMoving
:
bool
2804 (0x0AF4)
m_bDisabled
:
bool
2805 (0x0AF5)
m_vecTeleportOrigin
:
VectorWS
2808 (0x0AF8)
m_flAbortedPlaybackAt
:
GameTime_t
2820 (0x0B04)
m_pOnCommentaryStarted
:
CEntityIOOutput
2824 (0x0B08)
m_pOnCommentaryStopped
:
CEntityIOOutput
2848 (0x0B20)
m_bActive
:
bool
2872 (0x0B38)
MNetworkEnable
m_flStartTime
:
GameTime_t
2876 (0x0B3C)
MNetworkEnable
m_flStartTimeInCommentary
:
float32
2880 (0x0B40)
MNetworkEnable
m_iszTitle
:
CUtlSymbolLarge
2888 (0x0B48)
MNetworkEnable
m_iszSpeakers
:
CUtlSymbolLarge
2896 (0x0B50)
MNetworkEnable
m_iNodeNumber
:
int32
2904 (0x0B58)
MNetworkEnable
m_iNodeNumberMax
:
int32
2908 (0x0B5C)
MNetworkEnable
m_bListenedTo
:
bool
2912 (0x0B60)
MNetworkEnable
Referenced by (4)
CCommentarySystem
m_hCurrentNode
CCommentarySystem
m_hActiveCommentaryNode
CCommentarySystem
m_hLastCommentaryNode
CCommentarySystem
m_vecNodes
Also in
client.dll
Counter-Strike 2
Dota 2