- Deadlock
- server
- CPulseCell_ApplyDynamicAttributeBase
- CPulseCell_ApplyDynamicAttributeEHandle
- Inherits
- CPulseCell_ApplyDynamicAttributeBaseCPulseCell_BaseYieldingInflowCPulseCell_BaseFlowCPulseCell_Base
- Metadata
- MPropertyDescription: "Applies an Entity Handle attribute value, as long as the cursor is active on this node. Removes the attribute automatically when finished"MPropertyFriendlyName: "Apply an Entity Handle attribute value on the entity"
- Also in
- Counter-Strike 2