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  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPlatTrigger
  • CPlayerTrackedStatsEntity
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngularVelocitySensor
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
  • CPointPush
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointVelocitySensor
  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseFuncs_GameParticleManager
  • CPushable
  • CQuickBuyController
  • CRagdollConstraint
  • CRagdollMagnet
  • CRagdollManager
  • CRagdollProp
  • CRagdollPropAlias_physics_prop_ragdoll
  • CRagdollPropAttached
  • CRelativeLocation
  • CRelativeTransform
  • CRenderComponent
  • CResponseQueue
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  • CRopeKeyframe
  • CRopeKeyframeAlias_move_rope
  • CRoshanPhaseInfo
  • CRotatorTarget
  • CSceneCriteria
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CSceneOpportunity
  • CScenePayloadVData
  • CSceneRequest
  • CScriptItem
  • CScriptNavBlocker
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  • CScriptedSequence
  • CSequenceTransitioner2
  • CServerOnlyEntity
Type / to search
  1. Dota 2
  2. server
  3. CPlayer_MovementServices
  4. CPlayer_MovementServices_Humanoid

CPlayer_MovementServices_Humanoid

Inherits from (19 fields)
CPlayer_MovementServicesCPlayerPawnComponent
  • m_flStepSoundTime: float32600 (0x0258)
  • m_flFallVelocity: float32604 (0x025C)
  • m_groundNormal: Vector608 (0x0260)
    MNotSaved
  • m_flSurfaceFriction: float32620 (0x026C)
  • m_surfaceProps: CUtlStringToken624 (0x0270)
    MNotSaved
  • m_nStepside: int32640 (0x0280)
  • m_vecSmoothedVelocity: Vector644 (0x0284)
Also in
client.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.