Source 2 Viewer
  • CNavVolumeMarkupVolume
  • CNavWalkable
  • CNecro_HauntingSkullEntity
  • CNetworkedSequenceOperation
  • CNodeEnt
  • CNodeEnt_InfoHint
  • CNodeEnt_InfoNodeAir
  • CNodeEnt_InfoNodeAirHint
  • CNodeEnt_InfoNodeHint
  • CNpcFootSweep
  • CNullEntity
  • COmniLight
  • COrbSpawner
  • COrbSpawner::Bounty_t
  • COrnamentProp
  • CParticleSystem
  • CPathAccompany
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawn
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPathfindInDirectionData
  • CPathfindLocalData
  • CPathfindRandomData
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsNPCSolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlatTrigger
  • CPlayerSprayDecal
  • CPlayerTrackedStatsEntity
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
Type / to search
  1. Deadlock
  2. server
  3. CLogicalEntity
  4. CPathKeyFrame

CPathKeyFrame

Inherits from (82 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_Origin: Vector1184 (0x04A0)
  • m_Angles: QAngle1196 (0x04AC)
  • m_qAngle: Quaternion1216 (0x04C0)
  • m_iNextKey: CUtlSymbolLarge1232 (0x04D0)
  • m_flNextTime: float321240 (0x04D8)
  • m_pNextKey: CPathKeyFrame*1248 (0x04E0)
    MClassPtr
  • m_pPrevKey: CPathKeyFrame*1256 (0x04E8)
    MClassPtr
  • m_flMoveSpeed: float321264 (0x04F0)
Referenced by (5)
CBaseMoveBehaviorCBaseMoveBehaviorm_pCurrentKeyFrameCBaseMoveBehaviorm_pTargetKeyFrameCBaseMoveBehaviorm_pPreKeyFrameCBaseMoveBehaviorm_pPostKeyFrame
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.