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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNecro_HauntingSkullEntity
CNetworkedSequenceOperation
CNodeEnt
CNodeEnt_InfoHint
CNodeEnt_InfoNodeAir
CNodeEnt_InfoNodeAirHint
CNodeEnt_InfoNodeHint
CNoiseStreamData
CNpcFootSweep
CNullEntity
COmniLight
COrbSpawner
COrbSpawner::Bounty_t
COrnamentProp
CParticleSystem
CPathAccompany
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathMoverEntitySpawner::TemplateChoiceStrategy_t
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathTrack
CPathWithDynamicNodes
CPathfindInDirectionData
CPathfindLocalData
CPathfindRandomData
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
Type
/
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Deadlock
server
CPointEntity
CPathCorner
CPathCorner
path_corner
1344 bytes (0x0540), align 8
Source
Inherits
CPointEntity
CBaseEntity
CEntityInstance
Derived classes
CPathCornerCrash
Also in
Counter-Strike 2
differs
Dota 2
differs
Half-Life: Alyx
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x04AF
m_ArrivalDirection
AI_ArrivalDirection_t
1200
0x04B0
m_bTriggerLocomotionStop
bool
1288
0x0508
m_bSmoothArrival
bool
1289
0x0509
m_bExactPositioning
bool
1290
0x050A
m_flWait
float32
1292
0x050C
m_flRadius
float32
1296
0x0510
m_flWaypointSuccessRadiusWhenBlocked
float32
1300
0x0514
m_flWaypointSuccessRadius
float32
1304
0x0518
m_flPathEndDistanceFromGoal
float32
1308
0x051C
m_flSpeed
float32
1312
0x0520
m_OnPass
CEntityIOOutput
1320
0x0528
path_corner
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
wait
float32
m_flWait
speed
float32
m_flSpeed
trigger_locomotion_stop
bool
m_bTriggerLocomotionStop
smooth_arrival
bool
m_bSmoothArrival
path_end_distance_from_goal
float32
m_flPathEndDistanceFromGoal
waypoint_success_radius
float32
m_flWaypointSuccessRadius
waypoint_success_radius_when_blocked
float32
m_flWaypointSuccessRadiusWhenBlocked
arrival_direction_entity
string
procedural
arrival_direction_entity_handle
CHandle
procedural
arrival_direction_tolerance_angle
float32
procedural
arrival_direction_relative_position
Vector
procedural
radius
float32
m_flRadius
exact_positioning
bool
m_bExactPositioning
Inputs
Declared here
With inherited
Name
Pulse
Description
Inherited inputs
InPass
()
—
SetNextPathCorner
(param:
string
)
—
Outputs
Declared here
With inherited
Name
Description
Inherited outputs
OnPass
()
—