Source 2 Viewer
CNavSmartGoal_PrimaryTest
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNecro_HauntingSkullEntity
CNetworkedSequenceOperation
CNodeEnt
CNodeEnt_InfoHint
CNodeEnt_InfoNodeAir
CNodeEnt_InfoNodeAirHint
CNodeEnt_InfoNodeHint
CNpcFootSweep
CNullEntity
COmniLight
COrbSpawner
COrbSpawner::Bounty_t
COrnamentProp
CParticleSystem
CPathAccompany
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawn
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPathfindInDirectionData
CPathfindLocalData
CPathfindRandomData
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
Type
/
to search
Deadlock
server
CBaseModelEntity
CParticleSystem
CParticleSystem
MEntityAllowsPortraitWorldSpawn
MNetworkIncludeByName
"CGameSceneNode::m_angRotation"
"m_hOwnerEntity"
"CGameSceneNode::m_hParent"
"CGameSceneNode::m_hierarchyAttachName"
expand…
Inherits from (120 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_szSnapshotFileName
:
char
[512]
1920 (0x0780)
MNetworkEnable
m_bActive
:
bool
2432 (0x0980)
MNetworkEnable
m_bFrozen
:
bool
2433 (0x0981)
MNetworkEnable
m_flFreezeTransitionDuration
:
float32
2436 (0x0984)
MNetworkEnable
m_nStopType
:
int32
2440 (0x0988)
MNetworkEnable
MNotSaved
m_bAnimateDuringGameplayPause
:
bool
2444 (0x098C)
MNetworkEnable
m_iEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
2448 (0x0990)
MNetworkEnable
MNotSaved
m_flStartTime
:
GameTime_t
2456 (0x0998)
MNetworkEnable
m_flPreSimTime
:
float32
2460 (0x099C)
MNetworkEnable
m_vServerControlPoints
:
Vector
[4]
2464 (0x09A0)
MNetworkEnable
m_iServerControlPointAssignments
:
uint8
[4]
2512 (0x09D0)
MNetworkEnable
m_hControlPointEnts
:
CHandle
<
CBaseEntity
>
[64]
2516 (0x09D4)
MNetworkEnable
m_bNoSave
:
bool
2772 (0x0AD4)
MNetworkEnable
m_bNoFreeze
:
bool
2773 (0x0AD5)
MNetworkEnable
m_bNoRamp
:
bool
2774 (0x0AD6)
MNetworkEnable
m_bStartActive
:
bool
2775 (0x0AD7)
m_iszEffectName
:
CUtlSymbolLarge
2776 (0x0AD8)
m_iszControlPointNames
:
CUtlSymbolLarge
[64]
2784 (0x0AE0)
m_nDataCP
:
int32
3296 (0x0CE0)
m_vecDataCPValue
:
Vector
3300 (0x0CE4)
m_nTintCP
:
int32
3312 (0x0CF0)
m_clrTint
:
Color
3316 (0x0CF4)
Referenced by (2)
CEnvParticleGlow
CTeamRelativeParticleSystem
Also in
client.dll
Counter-Strike 2
Dota 2