Source 2 Viewer
CNavSmartGoal_PrimaryTest
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNecro_HauntingSkullEntity
CNetworkedSequenceOperation
CNodeEnt
CNodeEnt_InfoHint
CNodeEnt_InfoNodeAir
CNodeEnt_InfoNodeAirHint
CNodeEnt_InfoNodeHint
CNpcFootSweep
CNullEntity
COmniLight
COrbSpawner
COrbSpawner::Bounty_t
COrnamentProp
CParticleSystem
CPathAccompany
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawn
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPathfindInDirectionData
CPathfindLocalData
CPathfindRandomData
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsNPCSolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlatTrigger
CPlayerSprayDecal
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
Type
/
to search
Deadlock
server
CBaseModelEntity
CParticleSystem
CParticleSystem
MEntityAllowsPortraitWorldSpawn
MNetworkIncludeByName
"CGameSceneNode::m_angRotation"
"m_hOwnerEntity"
"CGameSceneNode::m_hParent"
"CGameSceneNode::m_hierarchyAttachName"
expand…
Inherits from (120 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_szSnapshotFileName
:
char
[512]
1912 (0x0778)
MNetworkEnable
m_bActive
:
bool
2424 (0x0978)
MNetworkEnable
m_bFrozen
:
bool
2425 (0x0979)
MNetworkEnable
m_flFreezeTransitionDuration
:
float32
2428 (0x097C)
MNetworkEnable
m_nStopType
:
int32
2432 (0x0980)
MNetworkEnable
MNotSaved
m_bAnimateDuringGameplayPause
:
bool
2436 (0x0984)
MNetworkEnable
m_iEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
2440 (0x0988)
MNetworkEnable
MNotSaved
m_flStartTime
:
GameTime_t
2448 (0x0990)
MNetworkEnable
m_flPreSimTime
:
float32
2452 (0x0994)
MNetworkEnable
m_vServerControlPoints
:
Vector
[4]
2456 (0x0998)
MNetworkEnable
m_iServerControlPointAssignments
:
uint8
[4]
2504 (0x09C8)
MNetworkEnable
m_hControlPointEnts
:
CHandle
<
CBaseEntity
>
[64]
2508 (0x09CC)
MNetworkEnable
m_bNoSave
:
bool
2764 (0x0ACC)
MNetworkEnable
m_bNoFreeze
:
bool
2765 (0x0ACD)
MNetworkEnable
m_bNoRamp
:
bool
2766 (0x0ACE)
MNetworkEnable
m_bStartActive
:
bool
2767 (0x0ACF)
m_iszEffectName
:
CUtlSymbolLarge
2768 (0x0AD0)
m_iszControlPointNames
:
CUtlSymbolLarge
[64]
2776 (0x0AD8)
m_nDataCP
:
int32
3288 (0x0CD8)
m_vecDataCPValue
:
Vector
3292 (0x0CDC)
m_nTintCP
:
int32
3304 (0x0CE8)
m_clrTint
:
Color
3308 (0x0CEC)
Referenced by (2)
CEnvParticleGlow
CTeamRelativeParticleSystem
Also in
client.dll
Counter-Strike 2
Dota 2